History
The Heckler & Koch MP5 (From Maschinenpistole 5 - German: "machine pistol model 5") is a 9mm submachine gun of German design, developed in the 1960s by a team of engineers from the German small arms manufacturer Heckler & Koch GmbH (H&K) of Oberndorf am Neckar.
The MP5 is currently one of the most widely used submachine guns in the world, having been adopted by numerous law enforcement agencies and special forces groups. In the 1990s, Heckler & Koch developed the Heckler & Koch UMP, the MP5's successor, though both remain in production.
Heckler & Koch, encouraged by the success of the G3 automatic rifle, developed a family of small arms consisting of four types of firearms (all based on a common G3 design layout and operating principle), where the first type was chambered in 7.62x51mm NATO, the second—using the 7.62x39mm M43 round, third—the intermediate 5.56x45mm NATO caliber and the fourth type—chambering the 9x19mm Parabellum pistol cartridge. The MP5 was created within the fourth group of firearms and was initially known as the HK54.
Work on the MP5 began in 1964 and scarcely two years later it was adopted by the German Federal Police, border guard and army special forces.
The MP5 is manufactured under license in several nations including Greece (formerly at EBO - Hellenic Arms Industry, currently at EAS - Hellenic Defense Systems), Iran (Defense Industries Organization), Mexico (SEDENA), Pakistan (Pakistan Ordnance Factories), Saudi Arabia, Sudan (Military Industry Corporation), Turkey (MKEK), and the United Kingdom (initially at Royal Ordnance, later diverted to Heckler & Koch Great Britain).
Singleplayer/Spec-Ops
The MP5 is first featured in the campaign in "Hunter Killer" with a Red Dot Sight and Suppressor. It is then featured again in "Mind the Gap" with a Holographic Sight and Suppressor.
Multiplayer
| Min Damage |
Damage |
Rounds Per Minute
|
Max Damage Range
|
Min Damage Range
|
Headshot Multiplier
|
Headshot Min
|
Headshot Max
|
| 20 |
42 |
800 |
600 |
800 |
1.5 |
30 |
63 |
| Reload Time |
Reload Time (From Empty) |
Reload Time (Ammo Added) |
Drop Time |
Raise Time |
| 2.53 |
3.03 |
1.77 |
0.5 |
0.83 |
| Starting Ammo |
Max Ammo |
Magazine Size |
| 90 |
180 |
30 |
The MP5 is available from the start in multiplayer. The gun features a 30 round magazine and a moderate recoil that is quite unpredictable.
Attachments
|
Attachments
|
Challenges
|
Icon
|
| Reflex Sight |
Get 60 kills while looking through a Red Dot Sight attached to a SMG.
|
 |
| Silencer |
Get 60 kills with a Silencer attached to a SMG.
|
 |
| Rapid Fire |
Get 30 kills with Rapid Fire attached to a SMG.
|
 |
| ACOG Scope |
Get 20 kills while looking through a ACOG Scope attached to a SMG.
|
 |
| HAMR |
Get 40 kills with a HAMR Scope attached to a SMG.
|
 |
| Holographic Sight |
Get 20 kills while looking through a Holographic Sight attached to a SMG.
|
 |
| Extended Mags |
Get 40 kills with Extended Mags attached to a SMG.
|
 |
| Thermal |
Get 40 kills while looking through a Thermal attached to a SMG.
|

|
Proficiencies
|
Proficiency
|
Description
|
Icon
|
|
Kick
|
Kick Reduces recoil by 20%, allowing for steadier full-auto and faster recovery from shots. |
 |
|
Range
|
Offers a 25% boosted effective range. This is very useful on Shotguns, particularly the automatic variants. Some SMGs can benefit from this upgrade, as well, especially if you are intent on using medium-range optics. |
 |
|
Attachment
|
Allows the use of 2 Attachments. It is a solid all-around Proficiency, useful in many situations. This Proficiency is also notably useful for stealth builds, as it allows you to use a Silencer alongside any other Attachment. The Attachment Proficiency is also helpful if you are still getting comfortable with iron sights, as it allows you to take and optical Attachment and a second utility Attachment. |
 |
|
Focus
|
Reduces visual recoil by 50% when you are hit. Focus is very effective for SMGs and Shotguns. It is also helpful for ARs, as it can keep your shots on target when you enter a heads-up one-on-one firefight. |
 |
|
Melee
|
Grants 35% faster melee recovery. Melee can be useful if you are stalking targets with a stealth Shotgun build. With the Riot Shield, it allows you to take down targets much more quickly at close range |
 |
|
Stability
|
Reduces idle sway by 25%. Consider this to be an 'automatic' Breath for long-range combat. It is most useful on LMGs, as they need the enhanced accuracy for long-range shots, though ARs also benefit from it. |
 |
Challenges
|
Title
|
Challenges
|
XP
|
| Marksman |
Get 10/25/75/150/300/500/750/1000 kills with a SMG. |
250/1000/2000/5000/ 10000/10000/10000/1000
|
| Expert |
Get 5/15/30/75/250/350/500 headshots with a SMG. |
500/1000/2500/5000/ 10000/10000/10000/1000
|
| Reflex Sight |
Get 60 kills while looking through a Red Dot Sight attached to a SMG.
|
1000 |
| Silencer |
Get 60 kills with a Silencer attached to a SMG.
|
1000 |
| Rapid Fire |
Get 30 kills with Rapid Fire attached to a SMG.
|
1000 |
| ACOG Scope |
Get 20 kills while looking through a ACOG Scope attached to a SMG.
|
750 |
| HAMR Scope |
Get 40 kills with a HAMR Scope attached to a SMG.
|
1000 |
| Holographic Sight |
Get 20 kills while looking through a Holographic Sight attached to a SMG.
|
750 |
| Extended Mags |
Get 40 kills with Extended Mags attached to a SMG.
|
1000 |
| Thermal |
Get 40 kills while looking through a Thermal attached to a SMG.
|
1000 |
| Mastery |
Achieve maximum weapon proficiency with a SMG.
|
10000 |