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Modern Warfare 3 Skorpion

History

The Škorpion vz. 61 is a Czechoslovak 7.65 mm submachine gun developed in the 1950s by Miroslav Rybář (1924–1970) and produced under the official designation Samopal vzor 61 ("submachine gun model 1961") by the Česká Zbrojovka arms factory in Uherský Brod.
 
Although it was developed for use with security forces, the weapon was also accepted into service with the Czechoslovak Army, as a personal sidearm for lower-ranking army staff, vehicle drivers, armored vehicle personnel and special forces. Currently the weapon is in use with the armed forces of several countries. The Škorpion was also license built in Yugoslavia, designated M84. It features a synthetic pistol grip compared to the original version. A civilian, semi-automatic version was also produced, known as the M84A, also available in .380 ACP (9x17mm Short).


The Škorpion is a select-fire, straight blowback-operated weapon that fires from the closed bolt position. The cartridge used produces a very low recoil impulse and this enables simple unlocked blowback operation to be employed; there is no delay mechanism and the cartridge is supported only by the inertia of the bolt and the strength of the return springs. When fired, gas pressure drives the case back in the chamber against the resistance provided by the weight of the bolt and its two recoil springs. The bolt travels back, extracting the empty case which is then ejected straight upwards through a port in the receiver housing top cover.
 
The Škorpion’s compact dimensions were achieved by using a telescopic bolt assembly that wraps around a considerable portion of the barrel. The weapon features a spring-loaded casing extractor, installed inside the bolt head and a fixed, double ejector, which is a protrusion in the weapon’s frame.
 
As the bolt is relatively light, the Škorpion utilizes an inertial rate reducer device (housed inside the wooden pistol grip) used to lower the weapon's rate of fire from 1,000 rounds/min to a more manageable 850 rounds/min. The rate reducer operates as follows: when the bolt reaches the end of its rearward stroke it strikes, and is caught by a spring-powered hook mounted on the back plate. At the same time it drives a lightweight, spring-loaded plunger down into the pistol grip. The plunger is easily accelerated and passes through a heavy weight which is left behind because of its inertia. The plunger, having compressed its spring, is driven up again and then meets the descending inertia buffer. This slows down the rising plunger which, when it reaches the top of its travel, rotates the hook, releasing the bolt which is driven forward by the compressed recoil springs.
 
Features
 
The weapon is hammer-fired and has a trigger mechanism with a fire mode selector, whose lever (installed on the left side of the receiver, above the pistol grip) has three settings: "0"—weapon is safe, "1"—semi-automatic mode and "20"—fully automatic fire. The "safe" setting disables the trigger and the bolt in the forward position (by sliding the bolt catch lever upwards).
 
The Škorpion uses the 7.65x17mm Browning SR (.32 ACP) pistol cartridge, which was the standard service cartridge of the Czechoslovak security forces. It uses two types of double-column curved box magazines: a short 10-round magazine (loaded weight—0.15 kg) or a 20-round capacity magazine (loaded weight—0.25 kg). The bolt remains locked open after the last cartridge from the magazine has been fired and can be snapped back forward by pulling the cocking handle knob slightly to the rear.
 
Sights
 
The Škorpion is equipped with open-type iron sights (mechanically adjustable forward post and flip rear sight with 75 and 150 m range notches) and a folding metal wire shoulder stock, which folds up and over the receiver and is locked on the front sight’s protection capture.

 

Singleplayer/Spec-Ops

 

The Skorpion is unlocked at level 3 in Survival Mode.

 

Multiplayer

Min Damage Damage

Rounds Per Minute

Max Damage Range

Min Damage Range

Headshot Multiplier

Headshot Min

Headshot Max

20 30 857 900 1500 22 40 60

 

 


 

Reload Time Reload Time (From Empty) Reload Time (Ammo Added) Drop Time Raise Time
2.43 3.23 1.77 0.42 0.66

 

 

 

Starting Ammo Max Ammo Magazine Size
80 160 20

 

  

 

The Skorpion is unlocked at Level 36 in Modern Warfare 3's multiplayer. It is now a secondary weapon, classified as a machine pistol. It still retains many traits from it's Call of Duty 4: Modern Warfare counterpart such as a 20 round magazine, but with a new black synthetic grip instead of a wooden one, and a noticeably higher recoil and less damage, as the Skorpion no longer retains the 2 hit kill capability from the previous games.
 
Compared to the MP9, the Skorpion has a slower fire rate, smaller magazines, less overall ammunition, a slower reload, and more recoil. It does, however kill in one less bullet at long ranges and has a slightly faster raise time, making it more ideal for pulling out at a moment's notice. The Skorpion is also unique in the fact that it has a very small hipfire spread, and no recoil while hipfiring. This trait makes it one of the best weapons to use Akimbo, as the tight spread and lack of recoil allows it to be used out to middle range.

 

Attachments

Attachments

Challenges

Icon

Silencer

Get 40 kills with a Silencer attached to a Machine Pistol.

Modern-Warfare-3-Weapon-Silencer-Attachments
Akimbo

Get 40 kills using Akimbo on a Machine Pistol.

Modern-Warfare-3-Weapon-Akimbo-Attachments
Reflex Sight

Get 40 kills while looking through a Red Dot Sight attached to a Machine Pistol.

Modern-Warfare-3-Weapon-Red-Dot-Sight-Attachments
Holographic Sight

Get 40 kills while looking through a Holographic Sight attached to a Machine Pistol.

Modern-Warfare-3-Weapon-Holographic-Sight-Attachments
Extended Mags

Get 40 kills with Extended Mags attached to a Machine Pistol.

Modern-Warfare-3-Weapon-Extended-Mags-Attachments

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Challenges

 

Title

Challenges

XP

Marksman

Get 10/25/50/100/150/300/1000 kills with a Machine Pistol.

500/1000/1500/2000/
2500/3500/10000/10000

Expert

Get 5/15/30/75/250/350/500 headshots with a Machine Pistol.

500/1000/2500/5000/
1000/1000/1000/1000

Silencer

Get 15 kills with a Silencer attached to a Machine Pistol.

1000
Akimbo

Get 40 kills using Akimbo on a Machine Machine Pistol.

1000
Reflex Sight

Get 60 kills while looking through a Red Dot Sight attached to a Machine Pistol.

1000
Holographic Sight

Get 20 kills while looking through a Holographic Sight attached to a Machine Pistol.

1000
Extended Mags

Get 40 kills with Extended Mags attached to a Machine Pistol.

1000
Mastery

Achieve maximum weapon proficiency with a Machine Pistol.

10000

 

 

 

 

 

 

 

 

 

 

 

 

 

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