History
The QBZ-95 (Chinese: 轻武器,步枪,自动(简称95式), 1995; pinyin: Qīngwuqi Bùqiāng--Zìdòng, 1995; literally "Light weapon, Rifle, Automatic, 1995") is an assault rifle manufactured by Arsenal 266, part of Norinco and Arsenal 296, under Jianshe Corp, China South for the People's Liberation Army, the armed forces of the People's Republic of China, Chinese People's Armed Police (para-military police), and Chinese law enforcement. This weapon uses a newly-developed ammunition type of Chinese origin, the 5.8x42mm DBP87. The QBZ-95 consists of a system of firearms using a common design. This family includes a carbine variant, a standard rifle, and a light support weapon.
The QBZ-95 was first observed outside China in 1997, when the United Kingdom transferred the sovereignty of Hong Kong to the People's Republic of China. It is a modern weapon system in a bullpup configuration, where the weapon's action and magazine are located behind the grip and trigger assembly. The weapon was designed to replace the standard-issue Type 81 rifle, which was similar in design to the AK-47 series.
The rifle uses modern synthetic materials in its construction, fires a 5.8x42mm small-caliber high-velocity bullet (in a class with the NATO standard 5.56x45mm SS109 and the Russian 5.45x39mm), and employs a bullpup configuration like the British SA80, French FAMAS, Austrian Steyr AUG, and Belgian F2000
Though there have been hints of the 97 variants being involved in some foreign conflicts, little has been reported about its overall combat effectiveness. It has been at least shown in televised tests, however, that the weapon can continue to function after being immersed in water, as well as other harsh environmental conditions. What is also known is that the weapon operates using a short-stroke gas operated rotating-bolt system, similar to most modern military rifles.
The selector switch on the rifle has four settings. The selector settings are as follows: "0" for safe, "1" for "semi-automatic", "2" for fully automatic, and on selected models, "3" for three round burst setting.
The Chinese claim that they have tested their new cartridge extensively against both the 5.56x45mm SS109 and the Russian 5.45x39mm 5N7. The 5.8x42mm outperforms both cartridges with penetration superior to the SS109, a flatter trajectory, and a higher retained velocity and energy downrange.
The design of the QBZ-95 is completely new with little resemblance to any of the previous Chinese designs. Thanks to the low recoil impulse of the small caliber ammunition and a very complex recoil buffer system, the rifle is claimed to be more controllable in automatic fire. The aim was to develop an assault rifle based around the 5.8x42mm round, with specifications of being accurate and reliable.
Magazines are inserted into the magazine well, which is located to the rear of the pistol grip. The magazine is inserted front-first into the well so that the notch on the front of the magazine is retained in the well. The magazine is then "rocked" into place by rotating the rear of the magazine upwards into the well (in a manner similar to the AK-47 series) until the magazine release to the rear of the well is engaged. To release the magazine, the magazine release is pressed rearward, and the magazine pivoted forward and disengaged from the front recess.
The charging handle is located under the integral carrying handle. To chamber a round and charge the weapon, this handle is pulled fully to the rear and then released forward to bring a round into the chamber. It is then ready to fire.
Some experts are concerned over the awkward position of the safety lever near the end of the rifle away from the shooter's hand. This position makes it difficult to quickly select "fire" when it is in "safe" mode. This is resolved on the "G" variant where the fire selector switch is repositioned above the pistol grip, giving it a thumb fire selector switch for easy firing mode transition.
Multiplayer
| Min Damage |
Damage |
Rounds Per Minute
|
Max Damage Range
|
Min Damage Range
|
Headshot Multiplier
|
Headshot Min
|
Headshot Max
|
| 20 |
55 |
1000 |
800 |
2000 |
1.4 |
28 |
77 |
| Reload Time |
Reload Time (From Empty) |
Reload Time (Ammo Added) |
Drop Time |
Raise Time |
| 2.67 |
3.3 |
2.06 |
0.83 |
0.83 |
| Starting Ammo |
Max Ammo |
Magazine Size |
| 90 |
180 |
30 |
The Type 95 is unlocked at Level 32 in Modern Warfare 3s multiplayer. It is a three-round burst weapon and has a high rate of fire per burst. The Type 95's high damage and fast rate of fire lead to one-burst kills quite often, making it versatile in almost all situations.
Attachments
| Attachments |
Challenges |
Icon |
| Reflex Sight |
Get 60 kills while looking through a Red Dot Sight attached to a Assault Rifle. |
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| Silencer |
Get 15 kills with a Silencer attached to a Assault Rifle.
|
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| Grenade Launcher |
Get 20 kills with a Grenade Launcher attached to a Assault Rifle.
|
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| ACOG Scope |
Get 20 kills while looking through a ACOG Scope attached to a Assault Rifle.
|
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| Rapid Fire |
Get 40 kills with Rapid Fire attached to a Assault Rifle.
|
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| Heartbeat Sensor |
Get 40 kills with a Heartbeat Sensor attached to a Assault Rifle.
|
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| Hybrid Sights |
Get 40 kills with a Hybrid Sights attached to a Assault Rifle.
|
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| Shotgun |
Get 40 kills with a Shotgun attached to a Assault Rifle.
|
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| Holographic Sight |
Get 40 kills while looking through a Holographic Sight attached to a Assault Rifle.
|
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| Extended Mags |
Get 40 kills with Extended Mags attached to a Assault Rifle.
|
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| Thermal |
Get 40 kills while looking through a Thermal attached to a Assault Rifle.
|
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Proficiencies
|
Proficiency
|
Description
|
Icon
|
|
Kick
|
Kick Reduces recoil by 20%, allowing for steadier full-auto and faster recovery from shots. |
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|
Impact
|
Impact grants maximized penetration for any weapon. This is especially powerful on Assault Rifles and SMGs, as LMGs already have strong penetration, and Sniper Rifles are difficult to use for intentional walling shots. |
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|
Attachment
|
Allows the use of 2 Attachments. It is a solid all-around Proficiency, useful in many situations. This Proficiency is also notably useful for stealth builds, as it allows you to use a Silencer alongside any other Attachment. The Attachment Proficiency is also helpful if you are still getting comfortable with iron sights, as it allows you to take and optical Attachment and a second utility Attachment. |
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|
Focus
|
Reduces visual recoil by 50% when you are hit. Focus is very effective for SMGs and Shotguns. It is also helpful for ARs, as it can keep your shots on target when you enter a heads-up one-on-one firefight. |
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|
Breath
|
Allows you to remove the slight sway from Assault Rifles by holding your breath. Very situational, most useful with the Type 95, M16A4 or MK14 with a long-range sight fitted. Breath can be used with automatics, as well, for careful long-range burst-fired shots, though the benefit is small. |
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|
Stability
|
Reduces idle sway by 25%. Consider this to be an 'automatic' Breath for long-range combat. It is most useful on LMGs, as they need the enhanced accuracy for long-range shots, though ARs also benefit from it. |
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Challenges
|
Title
|
Challenges
|
XP |
| Marksman |
Get 10/25/75/150/300/500/1000 kills with a Assault Rifle. |
250/1000/2000/5000/ 10000/10000/10000/1000 |
| Expert |
Get 5/15/30/75/250/350/500 headshots with a Assault Rifle. |
500/1000/2500/5000/ 10000/10000/10000/1000
|
| Reflex Sight |
Get 60 kills while looking through a Red Dot Sight attached to a Assault Rifle.
|
1000 |
| Silencer |
Get 15 kills with a Silencer attached to a Assault Rifle.
|
750 |
| Grenade Launcher |
Get 20 kills with a Grenade Launcher attached to a Assault Rifle.
|
750 |
| ACOG Scope |
Get 20 kills while looking through a ACOG Scope attached to a Assault Rifle.
|
750 |
| Rapid Fire |
Get 40 kills with Rapid Fire attached to a Assault Rifle.
|
1000 |
| Heartbeat Sensor |
Get 40 kills with a Heartbeat Sensor attached to a Assault Rifle
|
1000 |
| Hybrid Sights |
Get 40 kills with a Hybrid Sights attached to a Assault Rifle.
|
1000 |
| Shotgun |
Get 40 kills with a Shotgun attached to a Assault Rifle.
|
1000 |
| Holographic Sight |
Get 40 kills while looking through a Holographic Sight attached to a Assault Rifle.
|
1000 |
| Extended Mags |
Get 40 kills with Extended Mags attached to a Assault Rifle.
|
1000 |
| Thermal |
Get 40 kills while looking through a Thermal attached to a Assault Rifle.
|
10000 |
| Mastery |
Achieve maximum weapon proficiency with a Assault Rifle. |
10000 |