S5 Box

Register

*
*
*
*
*

Fields marked with an asterisk (*) are required.

CallofDuty Menu

modern-warfare-3Modern Warfare 3

black-opsBlack Ops

modern-warfare-2Modern Warfare 2

world-at-warWorld at War

call-of-duty-4Call of Duty 4

call-of-duty-2Call of Duty 2

call-of-duty-uoCall of Duty UO

cod-1Call of Duty 1

Modern Warfare 3 Scar-L

History

The Special Operations Forces (SOF) Combat Assault Rifle, or SCAR, is a modular rifle made by FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition. This family of rifles consist of two main types. The SCAR-L, for light, is chambered in the 5.56x45mm NATO cartridge and the SCAR-H, for heavy, fires 7.62x51mm NATO. Both are available in Long Barrel and Close Quarters Combat variants.
 
The FN SCAR systems completed low rate initial production testing in June 2007. After some delays, the first rifles began being issued to operational units in April 2009, and a battalion of the US 75th Ranger Regiment was the first large unit deployed into combat with 600 of the rifles in 2009. While purchases of the MK 16 SCAR-L variant by the US Special Operations Command have been canceled, US SOCOM will still buy the MK 17 SCAR-H variant and some subordinate Spec Ops commands are still looking to buy the MK 16 SCAR-L variant and/or keep the existing MK 16s they have already purchased.


The SCAR is manufactured in two main versions; Light (SCAR-L, Mk 16 Mod 0) and Heavy (SCAR-H, Mk 17 Mod 0). The L version fires 5.56x45mm NATO using improved STANAG (M16) magazines. The H fires the more powerful 7.62x51mm NATO from a newly designed 20-round magazine. Different length barrels will be available for close quarters battle and for longer-range engagements. The initial solicitation indicated that the SCAR-H would also be chambered for the 7.62x39mm M43 Kalashnikov cartridge and 6.8x43mm Remington SPC cartridge. However, FN is not currently offering other calibers.
 
The Mk 20 Sniper Support Rifle is based on the 7.62mm Mk 17 rifle. It includes a longer receiver, a beefed up barrel extension and barrel profile to reduce whip and improve accuracy and an enhanced modular trigger that can be configured for single-stage or two-stage operation together with a non folding precision stock.
 
The Mk 16 Mod 0 was intended to replace the M4A1, the Mk 18 CQBR and the Mk 12 SPR currently in SOCOM service, before SOCOM decided to cancel the order for the Mk 16 Mod 0 (see below). The Mk 17 Mod 0 will replace the M14 and Mk 11 sniper rifles.
 
The SCAR features an integral, uninterrupted Picatinny rail on the top of the aluminum receiver, two removable side rails and a bottom one that can mount any MIL-STD-1913 compliant accessories. It has a polymer lower receiver with an M16 compatible pistol grip, flared magazine well, and raised area around magazine and bolt release buttons. The front sight flips down for unobstructed use of optics and accessories. The rifle uses a 'tappet' type of closed gas system much like the M1 Carbine while the bolt carrier otherwise resembles the Stoner 63 or Heckler & Koch G36.
 
The SCAR is built at the FN Manufacturing LLC, plant in Columbia, South Carolina, United States. Fabrique Nationale introduced a semi-automatic version of the SCAR modular rifle system, the 16S (Light) and 17S (Heavy), at the end of 2008. This version of the SCAR is designed for the law enforcement and commercial markets, and is manufactured in Herstal, Belgium and imported by FNH USA, Fredricksburg, Virginia, United States. FNH USA slightly modifies the rifle (supplying a U.S. made magazine and machining a pin in the magazine well) to be in compliance with U.S. Code before selling them.
 

An early prototype of the SCAR-L.
In July 2007, the US Army announced a limited competition between the M4 Carbine, FN SCAR, HK416, and the previously-shelved HK XM8. Ten examples of each of the four competitors were involved. During the testing, 60,000 rounds apiece were fired from each of the 40 carbines in an "extreme dust environment." The purpose of the shootoff was for assessing future needs, not to select a replacement for the M4.
 
During the test, the SCAR suffered 226 stoppages ranking second to the XM8 with 127 stoppages, but less compared to the M4 with 882 stoppages and the HK 416 with 233. This test was based on two previous systems assessments that were conducted using the M4 Carbine and M16 rifle at Aberdeen in 2006 and the summer of 2007 before the third limited competition in the fall of 2007. The 2006 test focused only on the M4 and M16. The Summer 2007 test had only the M4, but increased lubrication. Results from the second test resulted in a total of 307 stoppages for the M4 after lubrication was increased, but did not explain why the M4 suffered 882 stoppages with that same level of lubrication in the third test.
 
The SCAR was one of the weapons displayed to U.S. Army officials during an invitation-only Industry Day on November 13, 2008. The goal of the Industry Day was to review current carbine technology for any situation prior to writing formal requirements for a future replacement for the M4 Carbine.
 

 
On May 4, 2010, a press release on FNH USA's official website announced the SCAR Acquisition Decision Memorandum was finalized on April 14, 2010. This is an approval for the entire weapons family of the Mk16 SCAR Light, Mk17 SCAR Heavy and the Enhanced Grenade Launcher Module.
 
In late October 2010 SOCOM approved full-rate production of the Mk 20 sniper variant of the SCAR, with fielding expected to begin in mid-May 2011.
 

 
The FN40GL, or Mk 13 Mod 0
Introduced in 2004 as an addition, the Enhanced Grenade Launching Module (EGLM), officially referred to as the FN40GL, or Mk 13 Mod 0, is a 40 mm grenade launcher based on the 'GL1' designed for the F2000. The FN40GL is marketed in both an L and H model, for fitting the appropriate SCAR variant. The EGLM system features a double action trigger and a swing out chamber. These offer two advantages over the M203 system, the first being that the launcher does not need to be re-cocked if the grenade does not fire, and the latter being that longer grenades can be used.
 
IAR variant
 
In 2008, a variant of the FN SCAR- the Heat Adaptive Modular Rifle (HAMR)- was one of four finalist rifles for the Infantry Automatic Rifle (IAR) competition. The IAR is a United States Marine Corps requirement for a lightweight automatic rifle for squad automatic rifle use. The FN entrant is different from existing SCAR versions in that it combines closed bolt operation (fires from bolt forward / chambered cartridge) with open bolt operation (fires from bolt to the rear, no chambered cartridge), switching automatically from closed to open bolt as the weapon's barrel heats up during firing. There have been previous firearms with mixed open/closed bolt operation, but the automatic temperature-based operating mode switch is an innovation. The IAR competition was expected to result in Marine Corps procurement of up to 6,500 automatic rifles over five years, but eventually the SCAR variant was passed over in favor of the Heckler and Koch HK416 rifle, later designated as the M27.

 

 

Singleplayer/Spec-Ops

 

Multiplayer

Min Damage Damage

Rounds Per Minute

Max Damage Range

Min Damage Range

Headshot Multiplier

Headshot Min

Headshot Max

20 35 750 1200 1800 1.5 30 52

 

 

 

 

Reload Time Reload Time (From Empty) Reload Time (Ammo Added) Drop Time Raise Time
2.4 2.68 1.1 0.45 0.75

 

 

 

Starting Ammo Max Ammo Magazine Size
90 180 30

 

 

 

 

 

Attachments

Attachments Challenges Icon
Reflex Sight Get 60 kills while looking through a Red Dot Sight attached to a Assault Rifle. Modern-Warfare-3-Weapon-Red-Dot-Sight-Attachments
Silencer

Get 15 kills with a Silencer attached to a Assault Rifle.

Modern-Warfare-3-Weapon-Silencer-Attachments
Grenade Launcher

Get 20 kills with a Grenade Launcher attached to a Assault Rifle.

Modern-Warfare-3-Weapon-Grenade-Launcher-Attachments
ACOG Scope

Get 20 kills while looking through a ACOG Scope attached to a Assault Rifle.

Modern-Warfare-3-Weapon-ACOG-Scope-Attachments
Heartbeat Sensor

Get 40 kills with a Heartbeat Sensor attached to a Assault Rifle.

Modern-Warfare-3-Weapon-Heartbeat-Sensor-Attachments
Hybrid Sights

Get 40 kills with a Hybrid Sights attached to a Assault Rifle.

Modern-Warfare-3-Weapon-Hamr-Scope-Attachments
Shotgun

Get 40 kills with a Shotgun attached to a Assault Rifle.

Modern-Warfare-3-Weapon-Shotgun-Attachments
Holographic Sight

Get 40 kills while looking through a Holographic Sight attached to a Assault Rifle.

Modern-Warfare-3-Weapon-Holographic-Sight-Attachments
Extended Mags

Get 40 kills with Extended Mags attached to a Assault Rifle.

Modern-Warfare-3-Weapon-Extended-Mags-Attachments
Thermal

Get 40 kills while looking through a Thermal attached to a Assault Rifle.

Modern-Warfare-3-Weapon-Thermal-Attachments

 

Proficiencies

Proficiency

Description

Icon

Kick

Kick Reduces recoil by 20%, allowing for steadier full-auto and faster recovery from shots. Modern-Warfare-3-Weapon-Kick-Proficiency

Impact

Impact grants maximized penetration for any weapon. This is especially powerful on Assault Rifles and SMGs, as LMGs already have strong penetration, and Sniper Rifles are difficult to use for intentional walling shots. Modern-Warfare-3-Weapon-Impact-Proficiency

Attachment

Allows the use of 2 Attachments. It is a solid all-around Proficiency, useful in many situations. This Proficiency is also notably useful for stealth builds, as it allows you to use a Silencer alongside any other Attachment. The Attachment Proficiency is also helpful if you are still getting comfortable with iron sights, as it allows you to take and optical Attachment and a second utility Attachment. Modern-Warfare-3-Weapon-Attachments-Proficiency

Focus

Reduces visual recoil by 50% when you are hit. Focus is very effective for SMGs and Shotguns. It is also helpful for ARs, as it can keep your shots on target when you enter a heads-up one-on-one firefight. Modern-Warfare-3-Weapon-Focus-Proficiency

Breath

Allows you to remove the slight sway from Assault Rifles by holding your breath. Very situational, most useful with the Type 95, M16A4 or MK14 with a long-range sight fitted. Breath can be used with automatics, as well, for careful long-range burst-fired shots, though the benefit is small. Modern-Warfare-3-Weapon-Breath-Proficiency

Stability

Reduces idle sway by 25%. Consider this to be an 'automatic' Breath for long-range combat. It is most useful on LMGs, as they need the enhanced accuracy for long-range shots, though ARs also benefit from it. Modern-Warfare-3-Weapon-Stability-Proficiency

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Challenges

Title

Challenges

XP
Marksman Get 10/25/75/150/300/500/1000 kills with a Assault Rifle. 250/1000/2000/5000/
10000/10000/10000/1000
Expert Get 5/15/30/75/250/350/500 headshots with a Assault Rifle.

500/1000/2500/5000/
10000/10000/10000/1000

Reflex Sight

Get 60 kills while looking through a Red Dot Sight attached to a Assault Rifle.

1000
Silencer

Get 15 kills with a Silencer attached to a Assault Rifle.

750
Grenade Launcher

Get 20 kills with a Grenade Launcher attached to a Assault Rifle.

750
ACOG Scope

Get 20 kills while looking through a ACOG Scope attached to a Assault Rifle.

750
Heartbeat Sensor Get 40 kills with a Heartbeat Sensor attached to a Assault Rifle 1000
Hybrid Sights

Get 40 kills with a Hybrid Sights attached to a Assault Rifle.

1000
Shotgun

Get 40 kills with a Shotgun attached to a Assault Rifle.

1000
Holographic Sight

Get 40 kills while looking through a Holographic Sight attached to a Assault Rifle.

1000
Extended Mags

Get 40 kills with Extended Mags attached to a Assault Rifle.

1000
Thermal

Get 40 kills while looking through a Thermal attached to a Assault Rifle.

1000
Mastery Achieve maximum weapon proficiency with a Assault Rifle. 10000

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Who's Online

We have 8 guests and 1 member online
  • Colt

Advertisments