Perk #1
| Perk Name | Unlock Level | Effect | Pro Effect | Skill Icon | Challenges |
|
Sleight of Hand
|
4 |
Double reload speed.
|
Double weapon switch speed.
|
 |
Standard
Get 15/30/60/120/300/750 kills using Sleight of Hand.
Pro
Get 15/30/60/120/300/750 kills shortly after swapping weapons while using Sleight of Hand Pro.
|
|
Recon
|
4 |
Explosive damage shows target on Mini-Map for 12 seconds.
|
Highlights enemies hit with bullets.
|
 |
Standard
Paint 15/30/60/120/300/750 enemies using Recon.
Pro
Paint 15/30/60/120/300/750 enemies with bullet damage using Recon Pro.
|
|
Blind Eye
|
11 |
Cannot be spotted by air support or sentries, invisible to player-controlled Pointstreaks.
|
Launchers lock on twice as fast, bullets deal 60% boosted armor-piercing damage against all air support and deployed Pointstreaks.
|
 |
Standard
Destroy 3/10/20/40/100/250 enemy Pointstreak rewards using Blind Eye.
Pro
Destroy 10/20/40/100/250 enemy Pointstreak rewards by locking on while using Blind Eye Pro.
|
|
Extreme Conditioning
|
22 |
Doubles sprint distance.
|
Doubles mantling speed.
|
 |
Standard
Sprint 5280/26400/52800/105600/211200, 422400 miles using Extreme Conditioning.
Pro
Mantle 3/10/20/40/100/250 objects while using Extreme Conditioning Pro.
|
|
Scavenger
|
38 |
Cause enemies to drop ammo backpacks to resupply magazines & throwing knifes.
|
Spawn with two extra magazines.
|
 |
Standard
Resupply 10/25/50/100/250/500 times while using Scavenger.
Pro
Get 15/30/60/120/300/750 kills while using Scavenger Pro.
|
Perk #2
| Perk Name |
Unlock Level
| Effect | Pro Effect | Skill Icon | Challenges |
|
Quickdraw
|
4 |
Halves ADS time.
|
Doubles the speed of equipment usage.
|
 |
Standard
Get 10/20/40/80/200/500 kills within a few seconds of aiming down your sights while using Quick Draw.
Pro
Get 10/20/40/80/200/500 kills with your offhand weapon using Quick Draw Pro.
|
|
Blast Shield
|
4 |
45% reduced damage from explosives.
|
50% reduced blind or stun time.
|
 |
Standard
Survive 2/5/10/20/50/100 explosions while using Blast Shield.
Pro
Get 2/5/10/20/50/100 kills shortly after being flashed or stunned while using Blast Shield Pro.
|
|
Hardline
|
15 |
1 less point required for Pointstreak rewards.
|
Two assist adds a Pointstreak point. Death Streaks require one less death.
|
 |
Standard
Get 10/20/40/80/200/500 Pointstreaks while using Hardline.
Pro
Get 10/20/40/80/200/500 assist to count as kills using Hardline Pro. |
|
Assassin
|
27 |
Undetectable by UAV, AUAV, Portable Radar, Thermal Sights, and Heartbeat Sensor.
|
Immune to CUAV, and EMP effects. No red name or crosshairs when targeted.
|
 |
Standard
Get 2/5/10/20/50/100 kills while enemy UAV is up using Assassin.
Pro
Get 2/5/10/20/50/100 kills while enemy CUAV or EMP is active using Assassin Pro.
|
|
Overkill
|
47 |
Equip two primary weapons.
|
One attachment on second weapon.
|
 |
Standard
Get 15/30/60/120/300/750 kills with your second primary weapon
Pro
Get 15/30/60/120/300/750 kills with your second primary weapon with an attachment while using Overkill Pro.
|
Perk #3
| Perk Name |
Unlock Level
| Effect | Pro Effect | Skill Icon | Challenges |
|
Marksman
|
4 |
Extends the range and arc where red enemy names appear.
|
Doubles held breath duration.
|
 |
Standard
Get 5/10/25/50/125/250 kills while holding breath and using Marksman.
Pro
Get 2/5/10/20/50/100 long distance kills while using Marksman Pro.
|
|
Stalker
|
4 |
Full-speed movement while ADS.
|
Adds a 2-second delay to Claymores, Bouncing Betty, and IMS activation.
|
 |
Standard
Get 15/30/60/120/300/750 kills while aiming down sights and using Stalker.
Pro
Trip 2/5/10/20/50/100 enemy explosives and survive while using Stalker Pro.
|
|
SitRep
|
19 |
Detect enemy Equipment and deployed Pointstreaks.
|
Louder enemy footsteps.
|
 |
Standard
Destroy 5/10/25/50/125/250 enemy devices while using SitRep.
Pro
Get 15/30/60/120/300/750 kills while using SitRep Pro.
|
|
Steady Aim
|
30 |
Reduces hip-fire spread by 35%.
|
Recover from melee attacks 40% quicker.
|
 |
Standard
Get 15/30/60/120/300/750 hipfire kills using Steady Aim.
Pro
Get 10/20/40/80/200, 500 kills shortly after sprinting while using Steady Aim Pro.
|
|
Dead Silence
|
55 |
Silences movement, halves Recon duration.
|
No falling damage.
|
 |
Standard
Get 5/10/25/50/125/250 close range kills using Dead Silence.
Pro
Fall 2/5/10/20/50/100 times that would have normally caused you damage while using Dead Silence.
|
Deathstreaks
| Name |
Effect |
Deaths |
Icon |
| Juiced |
Juiced grants a 25% speed bonus for a few seconds after respawning. While it's generally unimpressive, Juiced can be helpful in CTF, Headquarters, or Demolition on offense, when you need to get back to your target quickly. |
4 |
 |
| Revenge |
Revenge permanently highlights your last killer on your minimap. This can get you an easy revenge kill. Be careful not to let the allure of a marked target draw you out into the open for other enemies to shoot you. |
5 |
 |
| Final Stand |
Final Stand is one of the best Death Streaks in terms of 'efficiency'. When you're downed with Final Stand, you drop to your back but you can still use your weapons and equipment. You can crawl in Final Stand, but be warned: doing so drops your weapon. And, if you move just as you fall into Final Stand, you give up the chance to retaliate immediately against your enemy.
If you manage to stay alive in Final Stand without getting shot, you eventually stand back up to fight again -- crawl to cover! This is particularly nice for preserving any streak you have going on an Assault or Specialist Strike Package. But obviously, you have to die a fair amount to get to this point. Final Stand is a nice with Hardline, as it triggers after three deaths. This isn't an uncommon occurrence when you play offense in a objective mode, or when you have a bad day in Deathmatch.
|
4 |
 |
| Martyrdom |
Martyrdom drops a live Frag Grenade where you die. Occasionally, you can catch your killer or his buddy with your death, but alert enemies can simply sprint away from your body.
|
4 |
 |
| Dead Man's Hand |
Dead Man's Hand drops you into a Final Stand pose, holding an armed C4 charge! You can detonate the C4 manually, or if the enemy is foolish enough to shoot you at close range, it detonates automatically. Either way, the blast is a full-strength C4 bomb. If you go down in close quarters, you can expect to take an enemy with you. Given its power, Dead Man's Hand appropriately requires the longest Death Streak. |
6 |
 |
| Hollow Points |
Hollow Points simply gives you more stopping power in the form of added bullet damage for one kill. Not an especially crucial Death Streak, as the others at least give you unique benefits. Hollow Points simply shaves a few shots off a kill. |
5 |
 |
|