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CallofDuty Menu

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Modern Warfare 3 Gametypes

Public Playlist

 

Kill Confirmed


Kill Confirmed is an all new gametype which will see players killing enemies and then having to run over them to pick up a set of dogtags to confirm the kill and score the points for your team. While you are doing this, the enemy team will try to collect the dogtags first to prevent you from confirming the kill.

 

Team Defender

Team Defender is the other new game mode to be included in Public Playlists straight from launch. In this mode players will grab a flag a la Capture the Flag style and then protect the flag carrier in order to gain points for their team.

 

Team Deathmatch

In Team Deathmatch there are 2 teams, the objective is to kill more of the other team, then they kill of your team. The first to the score limit or the team that is ahead when the time limit runs out wins.

 

Free For All

This game type is pretty self explanatory. It’s every man for himself. No teammates to back you up and certainly no time to rest. Free-for-all is easily the most chaotic of the bunch.

 

Sabotage

The idea behind sabotage is to run to the center of the map, grab up a bomb before the other team get a hold of it and take it to the opposing teams base so it can be armed and detonated. This may sound somewhat easy, but there are some twists to it. The player that picks up the bomb will instantly light up on the radar and have the word KILL appear over their head. If the opposing team manages to kill the bomb carrier they can pick up the bomb and start making their way towards your base to detonate it. This game type can quickly turn into a back and forth battle.

Search & Destroy

Two teams face off against each other; one team on offense and one on defense. After a set amount of rounds the tables turn and the team that was on offense will be on defense and vice versa. The object of this game type is to plant and detonate a bomb in one of two locations if you are on offense. If you are on defense than you must defend those locations from the opposing team and stop them from detonating the bomb. Sometimes playing defense means disarming the bomb which can be done by a simple push of a button however the process of defusing takes some time. If you are too slow in disarming a bomb it will explode and your team will lose the round. One thing that makes S&D so difficult is that once you die you will not respawn until the next round starts. The server admin has the right to decide on how many rounds need to be won by a team before said team wins the match.

Domination

The point of domination is to capture specific areas on a map that are marked by colored flags. Each capture is worth a set amount of XP as is each kill. The first team to reach the max amount of XP set by the server admin will win the match. This game type features quick respawns so the action never slows down. Capturing an area takes a bit of time to actually accomplish. The more players from your team that are helping capture an area, the faster that area will be captured.

Headquarters

The idea is to find a randomly selected location in the map which is marked by radio equipment and attempt to hold that location while setting up a headquarters. Once your headquarters has been setup then it must be defended for a select period of time. If your team is successful in setting up a headquarters and defending it than your team will score major points and the round will restart. However, if your team fails to defend the headquarters than the opposing team scores points and the round restarts. Each round restart, the teams will respawn together simultaneously and a new random location for the headquarters is chosen. Teams will not spawn in the same place each time as to help eliminate spawn camping.

Capture the Flag

In Capture the Flag there are two bases, one for each team. in your base is your flag, each team has to try and get the other teams flag, and take it back to their base and capture it, and at the same time they have to make sure their flag does not get taken. In order to be able to capture the other teams flag you have to run over your flag, after you capture the flag, the flag then returns to it's base.

HC Team Deathmatch

In Team Deathmatch there are 2 teams, the objective is to kill more of the other team, then they kill of your team. The first to the score limit or the team that is ahead when the time limit runs out wins. In Hardcore your weapon damage is increased and all of the HUD is removed, except when radar is brought in your mini-map shows up on your screen for 30 seconds.

 

 

Dedicated Server Only Modes

 

Infection

Infection sees one player starting out as the Infected and killing the other players until no one is left. When you are killed you join the Infected team to help hunt down the survivors.

 

Drop Zone

Drop Zone sees one team holding a Drop Zone from the other team in order to secure Team Points and Care Packages for their team.

 

Team Juggernaut

Team Juggernaut sees a Juggernaut join your team and, with his help, you must kill all the enemy team, who also have a Juggernaut. First to reach the score limit wins.

 

Gun Game

Gun Game sees the players in a race to see who can be the first to dominate with every gun.

 

One in the Chamber

One in the Chamber sees you gaining Ammo by killing enemy players. The last to be alive wins.

 

 

 

 

Theater Mode

 Record your games, for the whole world to see!

 

 

 

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