Camos
Assault
| Camo |
Unlocked |
Icon |
| Classic |
Unlocked at weapon level 3.
|
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| Snow |
Unlocked at weapon level 5.
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| Multicam |
Unlocked at weapon level 6.
|
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| Digital Urban |
Unlocked at weapon level 8.
|
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| Hex |
Unlocked at weapon level 10.
|
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| Choco |
Unlocked at weapon level 13.
|
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| Snake |
Unlocked at weapon level 18.
|
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| Blue |
Unlocked at weapon level 24.
|
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| Red |
Unlocked at weapon level 27.
|
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| Autumn |
Unlocked at weapon level 30.
|
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| Gold |
Unlocked at weapon level 31.
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SMG
| Camo |
Unlocked |
Icon |
| Classic |
Unlocked at weapon level 3.
|
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| Snow |
Unlocked at weapon level 6.
|
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| Multicam |
Unlocked at weapon level 7.
|
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| Digital Urban |
Unlocked at weapon level 8.
|
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| Hex |
Unlocked at weapon level 10.
|
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| Choco |
Unlocked at weapon level 14.
|
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| Snake |
Unlocked at weapon level 18.
|
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| Blue |
Unlocked at weapon level 25.
|
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| Red |
Unlocked at weapon level 27.
|
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| Autumn |
Unlocked at weapon level 29.
|
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| Gold |
Unlocked at weapon level 31.
|
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LMG
| Camo |
Unlocked |
Icon |
| Classic |
Unlocked at weapon level 3.
|
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| Snow |
Unlocked at weapon level 5.
|
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| Multicam |
Unlocked at weapon level 6.
|
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| Digital Urban |
Unlocked at weapon level 8.
|
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| Hex |
Unlocked at weapon level 10.
|
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| Choco |
Unlocked at weapon level 13.
|
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| Snake |
Unlocked at weapon level 18.
|
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| Blue |
Unlocked at weapon level 23.
|
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| Red |
Unlocked at weapon level 26.
|
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| Autumn |
Unlocked at weapon level 29.
|
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| Gold |
Unlocked at weapon level 31.
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Shotguns
| Camo |
Unlocked |
Icon |
| Classic |
Unlocked at weapon level 3.
|
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| Snow |
Unlocked at weapon level 6.
|
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| Multicam |
Unlocked at weapon level 7.
|
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| Digital Urban |
Unlocked at weapon level 10.
|
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| Hex |
Unlocked at weapon level 11.
|
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| Choco |
Unlocked at weapon level 13.
|
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| Snake |
Unlocked at weapon level 18.
|
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| Blue |
Unlocked at weapon level 21.
|
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| Red |
Unlocked at weapon level 27.
|
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| Autumn |
Unlocked at weapon level 29.
|
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| Gold |
Unlocked at weapon level 31.
|
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Sniper
| Camo |
Unlocked |
Icon |
| Classic |
Unlocked at weapon level 3.
|
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| Snow |
Unlocked at weapon level 6.
|
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| Multicam |
Unlocked at weapon level 8.
|
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| Digital Urban |
Unlocked at weapon level 11.
|
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| Hex |
Unlocked at weapon level 16.
|
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| Choco |
Unlocked at weapon level 20.
|
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| Snake |
Unlocked at weapon level 23.
|
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| Blue |
Unlocked at weapon level 25.
|
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| Red |
Unlocked at weapon level 26.
|
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| Autumn |
Unlocked at weapon level 29.
|
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| Gold |
Unlocked at weapon level 31.
|
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Attachments
Assault
| Attachments |
Challenges |
Icon |
| Reflex Sight |
Get 60 kills while looking through a Red Dot Sight attached to a Assault Rifle. |
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| Silencer |
Get 15 kills with a Silencer attached to a Assault Rifle.
|
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| Grenade Launcher |
Get 20 kills with a Grenade Launcher attached to a Assault Rifle.
|
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| ACOG Scope |
Get 20 kills while looking through a ACOG Scope attached to a Assault Rifle.
|
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| Heartbeat Sensor |
Get 40 kills with a Heartbeat Sensor attached to a Assault Rifle.
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| Hybrid Sights |
Get 40 kills with a Hybrid Sights attached to a Assault Rifle.
|
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| Shotgun |
Get 40 kills with a Shotgun attached to a Assault Rifle.
|
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| Holographic Sight |
Get 40 kills while looking through a Holographic Sight attached to a Assault Rifle.
|
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| Extended Mags |
Get 40 kills with Extended Mags attached to a Assault Rifle.
|
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| Thermal |
Get 40 kills while looking through a Thermal attached to a Assault Rifle.
|
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SMG
|
Attachments
|
Challenges
|
Icon
|
| Reflex Sight |
Get 60 kills while looking through a Red Dot Sight attached to a SMG.
|
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| Silencer |
Get 60 kills with a Silencer attached to a SMG.
|
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| Rapid Fire |
Get 30 kills with Rapid Fire attached to a SMG.
|
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| ACOG Scope |
Get 20 kills while looking through a ACOG Scope attached to a SMG.
|
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| HAMR |
Get 40 kills with a HAMR Scope attached to a SMG.
|
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| Holographic Sight |
Get 20 kills while looking through a Holographic Sight attached to a SMG.
|
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| Extended Mags |
Get 40 kills with Extended Mags attached to a SMG.
|
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| Thermal |
Get 40 kills while looking through a Thermal attached to a SMG.
|

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LMG
|
Attachments
|
Challenges
|
Icon
|
| Reflex Sight |
Get 60 kills while looking through a Red Dot Sight attached to a LMG.
|
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| Silencer |
Get 15 kills with a Silencer attached to a LMG.
|
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| Grip |
Get 60 kills with a Grip attached to a LMG.
|
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| ACOG Scope |
Get 20 kills while looking through a ACOG Scope attached to a LMG.
|
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| Rapid Fire |
Get 40 kills with Rapid Fire attached to a LMG.
|
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| Heartbeat Sensor |
Get 40 kills with a Heartbeat Sensor attached to a LMG.
|
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| Holographic Sight |
Get 40 kills while looking through a Holographic Sightattached to a LMG.
|
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| Extended Mags |
Get 40 kills with Extended Mags attached to a LMG.
|
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| Thermal |
Get 40 kills while looking through a Thermal attached to a LMG.
|
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Shotguns
|
Attachments
|
Challenges
|
Icon
|
| Grip |
Get 20 kills with a Grip attached to a Shotgun.
|
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| Silencer |
Get 15 kills with a Silencer attached to a Shotgun.
|
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| Reflex Sight |
Get 60 kills while looking through a Red Dot Sight attached to a Shotgun.
|
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| Holographic Sight |
Get 40 kills while looking through a Holographic Sight attached to a Shotgun.
|
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| Extended Mags |
Get 40 kills with Extended Mags attached to a Shotgun.
|
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Sniper
|
Attachments
|
Challenges
|
Icon
|
| ACOG Scope |
Get 20 kills while looking through a ACOG Scope attached to a Sniper Rifle.
|
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| Silencer |
Get 15 kills with a Silencer attached to a Sniper Rifle.
|
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| Thermal |
Get 40 kills while looking through a Thermal attached to a Sniper Rifle.
|
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| Extended Mags |
Get 40 kills with Extended Mags attached to a Sniper Rifle.
|
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| Heartbeat Sensor |
Get 40 kills with a Heartbeat Sensor attached to a Sniper Rifle.
|
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| Variable Zoom |
Get 40 kills while looking through a Variable Zoom Scope attached to a Sniper Rifle.
|
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Machine Pistols
|
Attachments
|
Challenges
|
Icon
|
| Silencer |
Get 40 kills with a Silencer attached to a Machine Pistol.
|
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| Akimbo |
Get 40 kills using Akimbo on a Machine Pistol.
|
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| Reflex Sight |
Get 40 kills while looking through a Red Dot Sight attached to a Machine Pistol.
|
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| Holographic Sight |
Get 40 kills while looking through a Holographic Sight attached to a Machine Pistol.
|
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| Extended Mags |
Get 40 kills with Extended Mags attached to a Machine Pistol.
|
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Pistols
|
Attachments
|
Challenges
|
Icon
|
| Silencer |
Get 40 kills with a Silencer attached to a Pistol.
|
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| Akimbo |
Get 40 kills using Akimbo on a Pistol.
|
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| Tactical Knife |
Get 40 kills using a Tactical Knife on a Pistol.
|
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| Extended Mags |
Get 40 kills with Extended Mags attached to a Pistol.
|
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Proficiencies
Assault
|
Proficiency
|
Description
|
Icon
|
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Kick
|
Kick Reduces recoil by 20%, allowing for steadier full-auto and faster recovery from shots. |
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Impact
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Impact grants maximized penetration for any weapon. This is especially powerful on Assault Rifles and SMGs, as LMGs already have strong penetration, and Sniper Rifles are difficult to use for intentional walling shots. |
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Attachment
|
Allows the use of 2 Attachments. It is a solid all-around Proficiency, useful in many situations. This Proficiency is also notably useful for stealth builds, as it allows you to use a Silencer alongside any other Attachment. The Attachment Proficiency is also helpful if you are still getting comfortable with iron sights, as it allows you to take and optical Attachment and a second utility Attachment. |
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Focus
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Reduces visual recoil by 50% when you are hit. Focus is very effective for SMGs and Shotguns. It is also helpful for ARs, as it can keep your shots on target when you enter a heads-up one-on-one firefight. |
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Breath
|
Allows you to remove the slight sway from Assault Rifles by holding your breath. Very situational, most useful with the Type 95, M16A4 or MK14 with a long-range sight fitted. Breath can be used with automatics, as well, for careful long-range burst-fired shots, though the benefit is small. |
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Stability
|
Reduces idle sway by 25%. Consider this to be an 'automatic' Breath for long-range combat. It is most useful on LMGs, as they need the enhanced accuracy for long-range shots, though ARs also benefit from it. |
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SMG
|
Proficiency
|
Description
|
Icon
|
|
Kick
|
Kick Reduces recoil by 20%, allowing for steadier full-auto and faster recovery from shots. |
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Range
|
Offers a 25% boosted effective range. This is very useful on Shotguns, particularly the automatic variants. Some SMGs can benefit from this upgrade, as well, especially if you are intent on using medium-range optics. |
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Attachment
|
Allows the use of 2 Attachments. It is a solid all-around Proficiency, useful in many situations. This Proficiency is also notably useful for stealth builds, as it allows you to use a Silencer alongside any other Attachment. The Attachment Proficiency is also helpful if you are still getting comfortable with iron sights, as it allows you to take and optical Attachment and a second utility Attachment. |
 |
|
Focus
|
Reduces visual recoil by 50% when you are hit. Focus is very effective for SMGs and Shotguns. It is also helpful for ARs, as it can keep your shots on target when you enter a heads-up one-on-one firefight. |
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Melee
|
Grants 35% faster melee recovery. Melee can be useful if you are stalking targets with a stealth Shotgun build. With the Riot Shield, it allows you to take down targets much more quickly at close range |
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Stability
|
Reduces idle sway by 25%. Consider this to be an 'automatic' Breath for long-range combat. It is most useful on LMGs, as they need the enhanced accuracy for long-range shots, though ARs also benefit from it. |
 |
LMG
|
Proficiency
|
Description
|
Icon
|
|
Kick
|
Kick Reduces recoil by 20%, allowing for steadier full-auto and faster recovery from shots. |
 |
|
Impact
|
Impact grants maximized penetration for any weapon. This is especially powerful on Assault Rifles and SMGs, as LMGs already have strong penetration, and Sniper Rifles are difficult to use for intentional walling shots. |
 |
|
Attachment
|
Allows the use of 2 Attachments. It is a solid all-around Proficiency, useful in many situations. This Proficiency is also notably useful for stealth builds, as it allows you to use a Silencer alongside any other Attachment. The Attachment Proficiency is also helpful if you are still getting comfortable with iron sights, as it allows you to take and optical Attachment and a second utility Attachment. |
 |
|
Focus
|
Reduces visual recoil by 50% when you are hit. Focus is very effective for SMGs and Shotguns. It is also helpful for ARs, as it can keep your shots on target when you enter a heads-up one-on-one firefight. |
 |
|
Speed
|
Improves movement speed by 10%, or one step up on the mobility scale. Speed is an important upgrade for LMGs and Riots Shields. It is less critical for Sniper Rifles, excepting the Barret and AS50, which are heavier and slower than other Sniper Rifles. |
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Stability
|
Reduces idle sway by 25%. Consider this to be an 'automatic' Breath for long-range combat. It is most useful on LMGs, as they need the enhanced accuracy for long-range shots, though ARs also benefit from it. |
 |
Shotguns
|
Proficiency
|
Description
|
Icon
|
|
Kick
|
Kick Reduces recoil by 20%, allowing for steadier full-auto and faster recovery from shots. |
 |
|
Focus
|
Reduces visual recoil by 50% when you are hit. Focus is very effective for SMGs and Shotguns. It is also helpful for ARs, as it can keep your shots on target when you enter a heads-up one-on-one firefight.
|
 |
|
Attachment
|
Allows the use of 2 Attachments. It is a solid all-around Proficiency, useful in many situations. This Proficiency is also notably useful for stealth builds, as it allows you to use a Silencer alongside any other Attachment. The Attachment Proficiency is also helpful if you are still getting comfortable with iron sights, as it allows you to take and optical Attachment and a second utility Attachment. |
 |
|
Melee
|
Grants 35% faster melee recovery. Melee can be useful if you are stalking targets with a stealth Shotgun build. With the Riot Shield, it allows you to take down targets much more quickly at close range.
|
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|
Range
|
Offers a 25% boosted effective range. This is very useful on Shotguns, particularly the automatic variants. Some SMGs can benefit from this upgrade, as well, especially if you are intent on using medium-range optics.
|
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Damage
|
Provides a significant 40% Damage boost. Damage is strong on the Shotguns that already have solid range, and very important for pump-action Shotguns that may not get a second shot. |
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Sniper
|
Proficiency
|
Description
|
Icon
|
|
Kick
|
Kick Reduces recoil by 20%, allowing for steadier full-auto and faster recovery from shots. |
 |
|
Impact
|
Impact grants maximized penetration for any weapon. This is especially powerful on Assault Rifles and SMGs, as LMGs already have strong penetration, and Sniper Rifles are difficult to use for intentional walling shots. |
 |
|
Attachment
|
Allows the use of 2 Attachments. It is a solid all-around Proficiency, useful in many situations. This Proficiency is also notably useful for stealth builds, as it allows you to use a Silencer alongside any other Attachment. The Attachment Proficiency is also helpful if you are still getting comfortable with iron sights, as it allows you to take and optical Attachment and a second utility Attachment. |
 |
|
Focus
|
Reduces visual recoil by 50% when you are hit. Focus is very effective for SMGs and Shotguns. It is also helpful for ARs, as it can keep your shots on target when you enter a heads-up one-on-one firefight. |
 |
|
Speed
|
Improves movement speed by 10%, or one step up on the mobility scale. Speed is an important upgrade for LMGs and Riots Shields. It is less critical for Sniper Rifles, excepting the Barret and AS50, which are heavier and slower than other Sniper Rifles. |
 |
|
Stability
|
Reduces idle sway by 25%. Consider this to be an 'automatic' Breath for long-range combat. It is most useful on LMGs, as they need the enhanced accuracy for long-range shots, though ARs also benefit from it. |
 |
Riot Shield
|
Proficiency
|
Description
|
Icon
|
|
Melee
|
Grants 35% faster melee recovery. Melee can be useful if you are stalking targets with a stealth Shotgun build. With the Riot Shield, it allows you to take down targets much more quickly at close range.
|
 |
|
Speed
|
Improves movement speed by 10%, or one step up on the mobility scale. Speed is an important upgrade for LMGs and Riots Shields. It is less critical for Sniper Rifles, excepting the Barret and AS50, which are heavier and slower than other Sniper Rifles.
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