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Deal of the Day
Black Ops PM63

History

 The PM-63 RAK (short for Ręczny Automat Komandosów—"hand-held automatic commando firearm") is a Polish 9mm submachine gun, designed by Piotr Wilniewczyc in cooperation with Tadeusz Bednarski, Grzegorz Czubak and Marian Wakalski. The RAK combines the characteristics of a self-loading pistol and a fully automatic submachine gun.

Development of the RAK dates back to the late 1950s when the concept was first proposed at the Warsaw University of Technology in response to a requirement for a light hand-held defensive weapon for rear-echelon soldiers such as gun crews and vehicle drivers. After the death of the chief designer Piotr Wilniewczyc in 1960, the submachine gun’s development was assumed and completed by the state-operated Łucznik Arms Factory in the city of Radom, where it was produced until 1974. After close examination, the PM-63 was accepted into service with the Polish Armed Forces and police in 1965 as the 9 mm pistolet maszynowy wz. 1963 ("9 mm submachine gun model 1963"). Small numbers of the weapon were exported to several Arab countries, Vietnam and the former East Germany. A slightly modified, unlicensed version of the PM-63 was produced by the People’s Republic of China as the Type 82, who sold the weapon to politically allied nations in Asia.

Singleplayer/Co-Op

The PM63 is used extensively by the Soviet Military in the campaign level "Executive Order." The weapon is found specifically during the assault phase on the launch facility. It can be found with Extended Mags, Dual Wield, or with no attachments, but never with any camouflage pattern, unlike some of the AK-47's found on that level. In "Numbers," a PM63 with Dual Wield can be found in the first weapons cache, but no where else in the level. The PM63 also makes a brief appearance in the level, "Crash Site," in the hands of the Soviet Spetsnaz, who exclusively use it.

The PM63 appears in Nazi Zombies mode and is available from the wall for 1000 points. Its high rate of fire and decent power make it good for the early rounds, however its small magazine and low ammo reserve are liabilities, even in the early rounds, as it drains ammo quickly. When upgraded, it becomes the "Tokyo and Rose". The "Tokyo and Rose" is Dual Wielded, effectively doubling the magazine size. However, like every dual-welded weapon, the player can no longer ADS.

 

Multiplayer

Damage 30-20 (MP)
 
Damage Multipliers Head: 1.4, Body: 1, Limbs: 1
 
Magazine Size 20 rounds (30 Extended Mags)
 
Unlocked at Level 29 
 
Cost 2000

Cost (Zombies) 1000
 
Starting Ammunition 60
 
Reload Time 2.05 loaded, 2.85 unloaded
 
Rate of Fire 937.5 RPM
 
Recoil Low
 
Penetration Low
 
Fire Mode Automatic
 
Used by Soviet Armed Forces (Spetsnaz) 
 

The PM63 can be purchased at level 29. The clan tag, when purchased and selected, is etched onto the left side of the gun, slightly left of the trigger. The emblem is placed on the back of the gun above the magazine, and it can be seen when aiming down the sight. When using the PM63 it is advisable to use the Extended Mags attachment, since the regular magazine only holds 20 rounds, but with Extended Mags, the magazine holds 30 rounds. Scavenger is also recommended as its high rate of fire uses up ammunition very quickly. The PM63's easily controllable recoil, good range, and open ironsights allow engagement at a variety of ranges, although it is still most effective in close-quarters.
 

Challenges

 

ChallengeHow To CompleteXP Reward
Submachine Gun Headshots I Get 15 headshots with Submachine Guns 250
Submachine Gun Headshots II Get 30 headshots with Submachine Guns 500
Submachine Gun Headshots III Get 75 headshots with Submachine Guns 1000
Submachine Gun Headshots IV Get 150 headshots with Submachine Guns 2500
Submachine Gun Headshots V Get 250 headshots with Submachine Guns 5000
Submachine Gun Headshots VI Get 350 headshots with Submachine Guns 7500
Submachine Gun Headshots VII Get 500 headshots with Submachine Guns 10000
More Submachine Gun Headshots? Get ? headshots with Submachine Guns ?
Submachine Gun Kills* I Get 75 kills with Submachine Guns 250
Submachine Gun Kills* II Get 150 kills with Submachine Guns 500
Submachine Gun Kills* III Get 300 kills with Submachine Guns 750
Submachine Gun Kills* IV Get 500 kills with Submachine Guns 1000
Submachine Gun Kills* V Get 750 kills with Submachine Guns 2000
Submachine Gun Kills* VI Get 1200 kills with Submachine Guns 5000
Submachine Gun Kills* VII Get 1750 kills with Submachine Guns 7500
Submachine Gun Kills* VIII Get 2000 kills with Submachine Guns 10000
Submachine Gun Kills* IX Get 2500 kills with Submachine Guns 10000
[Submachine Gun] Expert I Get 5 headshots with the [Submachine Gun] 250
[Submachine Gun] Expert II Get 15 headshots with the [Submachine Gun] 500
[Submachine Gun] Expert III Get 30 headshots with the [Submachine Gun] 750
[Submachine Gun] Expert IV Get 75 headshots with the [Submachine Gun] 1000
[Submachine Gun] Expert V Get 150 headshots with the [Submachine Gun] 2000
[Submachine Gun] Expert VI Get 250 headshots with the [Submachine Gun] 5000
[Submachine Gun] Expert VII Get 350 headshots with the [Submachine Gun] 7500
[Submachine Gun] Expert VIII Get 500 headshots with the [Submachine Gun] 10000
More [Submachine Gun] Expert? Get ? headshots with the [Submachine Gun] ?
[Submachine Gun] Marksman I Get 10 kills with the [Submachine Gun] 250
[Submachine Gun] Marksman II Get 25 kills with the [Submachine Gun] 500
[Submachine Gun] Marksman III Get 75 kills with the [Submachine Gun] 750
[Submachine Gun] Marksman IV Get 150 kills with the [Submachine Gun] 1000
[Submachine Gun] Marksman V Get 300 kills with the [Submachine Gun] 2000
[Submachine Gun] Marksman VI Get 500 kills with the [Submachine Gun] 5000
[Submachine Gun] Marksman VII Get 750 kills with the [Submachine Gun] 7500
[Submachine Gun] Marksman VIII Get 1000 kills with the [Submachine Gun] 10000
[Submachine Gun] Marksman IX Get 1500 kills with the [Submachine Gun] 10000

 

 

 

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