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Deal of the Day
Black Ops MAC-11

History

The Ingram MAC-11 (Military Armament Corporation Model 11) is a machine pistol developed by American gun designer Gordon Ingram at the Military Armament Corporation (MAC) during the 1970s. The weapon is a sub-compact version of the Model 10 (MAC-10), and is chambered to fire the smaller .380 ACP round.

This weapon is sometimes confused with the Sylvia & Wayne Daniels M-11/9 or the Vulcan M-11-9, both of which are later variants of the MAC chambered for 9 mm Luger Parabellum cartridge.


Like the larger M-10, the M-11 has open sights with the rear pinhole sight welded to the receiver. These sights are for use with the folding stock, as using them without the stock is nearly useless because of the initial jump of the weapon due to its heavy, open-bolt design. The M-11A1 also has two safety features which are also found on the Model 10A1. The charging handle rotates to the 90 degrees to lock the bolt in the forward position thus preventing the weapon from being cocked. The second safety is a slider which is pushed forward to lock the trigger, which in turn pins the bolt to the rear (cocked) position. This prevents the weapon from discharging even when dropped, which is a typical problem with the open-bolt design.

MAC-type pistols were first manufactured by the Military Armament Corporation, and later by RPB Inc., Sylvia/Wayne Daniel Inc., Cobray, Jersey Arms, Leinad, MasterPiece Arms, and Vulcan.

Singleplayer/Co-Op

The MAC11 is one of Mason's starting weapons on board the Rusalka, with multiple attachments. Enemies will occasionally drop MAC11s with a Red Dot Sight or Extended Mags. There is also a MAC11 with Dual Wield found near the helipad.

 The MAC-11 does not appear in Zombies.

Multiplayer

Damage 30-20 (MP)
 
Damage Multipliers Head: 1.4, Body: 1, Limbs: 1
 
Magazine Size 20 (30 Extended Mags)
 
Unlocked at Level 11
 
Cost 2000
 
Starting Ammunition 60
 
Maximum Ammunition 600 (SP), 180 (MP)
 
Reload Time 2.1 loaded, 2.8 unloaded
 
Rate of Fire 937.5
 
Recoil Low
 
Penetration Low
 
Fire Mode Automatic 


 

The MAC11 is unlocked for purchase at level 11.

The MAC11 has relatively low recoil, and moderate damage comparable to most other SMGs in Call of Duty: Black Ops. It also features the shortest reload time out of all the SMGs when not using reload cancel. The speed of switching to the secondary weapon at .42 seconds is faster than most other SMGs as well.

Like other machine pistols, the MAC11 has a 20-round magazine, and due to its high fire rate, it is emptied very quickly. The three reserve magazines only provide an additional 60 rounds, so ammo reserves may run low quickly. The low magazine size can be negated by purchasing the Extended Mag attachment, which gives the weapon a 30-round magazine. Scavenger may help by providing additional reserve ammo as well, and Sleight of Hand will speed up the frequent reloads.

The iron-sights are generally unobstructed and easy to use, although at 1.2x zoom, they provide slightly less magnification than the typical 1.3x of most other weapons.

Overall, with it's fast fire rate, reload and switch time, the MAC11 is well suited to a run and gun style of play.

Despite its decent stats, the MAC11 is generally overlooked by players due to the more powerful or popular submachine guns in the game, such as the AK74u and Spectre.

 

Challenges

 

ChallengeHow To CompleteXP Reward
Submachine Gun Headshots I Get 15 headshots with Submachine Guns 250
Submachine Gun Headshots II Get 30 headshots with Submachine Guns 500
Submachine Gun Headshots III Get 75 headshots with Submachine Guns 1000
Submachine Gun Headshots IV Get 150 headshots with Submachine Guns 2500
Submachine Gun Headshots V Get 250 headshots with Submachine Guns 5000
Submachine Gun Headshots VI Get 350 headshots with Submachine Guns 7500
Submachine Gun Headshots VII Get 500 headshots with Submachine Guns 10000
More Submachine Gun Headshots? Get ? headshots with Submachine Guns ?
Submachine Gun Kills* I Get 75 kills with Submachine Guns 250
Submachine Gun Kills* II Get 150 kills with Submachine Guns 500
Submachine Gun Kills* III Get 300 kills with Submachine Guns 750
Submachine Gun Kills* IV Get 500 kills with Submachine Guns 1000
Submachine Gun Kills* V Get 750 kills with Submachine Guns 2000
Submachine Gun Kills* VI Get 1200 kills with Submachine Guns 5000
Submachine Gun Kills* VII Get 1750 kills with Submachine Guns 7500
Submachine Gun Kills* VIII Get 2000 kills with Submachine Guns 10000
Submachine Gun Kills* IX Get 2500 kills with Submachine Guns 10000
[Submachine Gun] Expert I Get 5 headshots with the [Submachine Gun] 250
[Submachine Gun] Expert II Get 15 headshots with the [Submachine Gun] 500
[Submachine Gun] Expert III Get 30 headshots with the [Submachine Gun] 750
[Submachine Gun] Expert IV Get 75 headshots with the [Submachine Gun] 1000
[Submachine Gun] Expert V Get 150 headshots with the [Submachine Gun] 2000
[Submachine Gun] Expert VI Get 250 headshots with the [Submachine Gun] 5000
[Submachine Gun] Expert VII Get 350 headshots with the [Submachine Gun] 7500
[Submachine Gun] Expert VIII Get 500 headshots with the [Submachine Gun] 10000
More [Submachine Gun] Expert? Get ? headshots with the [Submachine Gun] ?
[Submachine Gun] Marksman I Get 10 kills with the [Submachine Gun] 250
[Submachine Gun] Marksman II Get 25 kills with the [Submachine Gun] 500
[Submachine Gun] Marksman III Get 75 kills with the [Submachine Gun] 750
[Submachine Gun] Marksman IV Get 150 kills with the [Submachine Gun] 1000
[Submachine Gun] Marksman V Get 300 kills with the [Submachine Gun] 2000
[Submachine Gun] Marksman VI Get 500 kills with the [Submachine Gun] 5000
[Submachine Gun] Marksman VII Get 750 kills with the [Submachine Gun] 7500
[Submachine Gun] Marksman VIII Get 1000 kills with the [Submachine Gun] 10000
[Submachine Gun] Marksman IX Get 1500 kills with the [Submachine Gun] 10000

 

 

 

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