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Deal of the Day
Black Ops CZ75

History

 
The CZ 75 is a short recoil operated, locked breech pistol. It uses the Browning linkless cam locking system similar to that used in the Browning Hi-Power pistol, where the barrel and slide are locked together on firing, using locking lugs milled into the barrel mating with recesses in the roof of the slide. An enclosed cam track integral with the barrel is actuated by the slide release lever's transverse pin. After the first few millimetres of the recoil stroke, the barrel is cammed downwards at the rear, enabling the slide to continue the recoil stroke and eject the spent cartridge. Most models have the capability of being fired in both single and double action modes, and feature a frame-mounted manual safety. Some recent models have a decocking lever that doubles as a manual safety. Starting in the late 1980s, all CZ 75s have been made with firing pin blocks, designated by the letter B (as in CZ 75B). The CZ 75 was one of the first high capacity 9mm pistols with a manual safety similar to that of the Browning Hi-Power. This allows the CZ 75 to be carried with the hammer cocked with safety applied and a round chambered, ready for use simply by switching the safety off --- a configuration known as condition one. It is somewhat unusual for double-action pistols to have this "cocked and locked" type of safety; most such as the Walther P38, Beretta 92F and SIG P220 have a combination safety/decocking lever (as do later versions of the CZ 75). The trade-off of this configuration is that to uncock the hammer for a double action first shot, the hammer must be dropped manually by pulling the trigger while lowering the hammer with the firer's thumb under control. Once lowered in this manner, a double action first shot can be achieved in a similar manner to other double action pistols without actuating any controls. Subsequent shots will be single action unless the hammer is again manually lowered. Unlike most other semi-auto pistols, the slide rides inside the frame rails rather than outside, similar to the SIG P210. This provides a tight slide-to-frame fit and a very efficient barrel lock-up, both of which contribute to good accuracy.

Both frame and slide consist of high-quality castings. The 6-groove barrel has traditional land-and-groove rifling with a higher-than-standard rate of twist (1 in 9.7).

Jeff Cooper, a long-time advocate of the Colt 1911, hailed the CZ 75 as the best-designed double-action autoloader available at the time. Because of his endorsement, the design became the basis for the Bren Ten pistol. Česká Zbrojovka claims the CZ 75 is in service with "more Governments, Militaries, Police, and Security agencies than any other pistol in the world.

Singleplayer/Co-Op

The CZ75 is first obtainable in the mission "Numbers" where it is Dual Wielded in the beginning by Hudson. It can be obtained from the holsters of the Spetsnaz troops with no attachment, Dual Wield, Full-Auto, or both attachments. The player is also given one with no attachments when Hudson wipes out on the ground. It appears again in the missions "WMD", "Victor Charlie", "Payback", "Rebirth", and "Redemption" in the Spetsnaz troops' holsters. Dragovich can be seen using the CZ75 in "Redemption" as well. In these missions, it appears the same way it does in "Numbers" with all the same attachments. It is fairly powerful and accurate, especially for a pistol.

 

In zombies it is possible to obtain the CZ75 from the Mystery Box, either with the Dual Wield attachment, or without (except in the Wii version, where the single CZ75 is not present). With Dual Wield, it can be fairly effective up to around round 7. The CZ75 does more damage than the starting pistol, the M1911, and has much more ammo. Due to its high reserve ammunition, if one pistol is fired at a time, so one reloads while the other is shot, fire can be sustained indefinitely. However, some players may dislike Dual Wield due to the inability to ADS. This limitation can be troublesome when confronting one or two zombies, but effective in a group of six or more. Against few zombies, many shots will miss and therefore be wasted, somewhat canceling out the advantage of the increased ammo.

If it is Pack-A-Punched with the Dual Wield attachment, they become "Calamity and Jane" (for the left and right pistols respectively). It receives the Full-Auto attachment, 20 rounds per magazine, more damage, and more max ammo. While it is very powerful and has a rapid fire rate, accuracy is still an issue that hinders medium to long range usage. The normal CZ75 when upgraded becomes "Calamity" by itself, a fully automatic variant.

Multiplayer

Damage 40-20 (Full Auto: 30-20) (MP), 150-100 (Zombies)
 
Magazine Size 12 rounds (18 with Extended Mags), 20 (SP dual wielded), 15 [Zombies (Single Pistol)]
 
Unlocked at After all other pistols are purchased (18)
 
Cost (Black Ops) 1500
 
Cost (Nazi Zombies) 950 (Mystery Box)
 
Maximum Ammunition 300 (SP, 320 dual wielded), 96 (MP), 135 (Zombies)
 
Reload Time 1.63, 2.013 (Empty)
 
Rate of Fire 625 RPM max
535 (with Full Auto attachment)
 
Recoil Low
 
Penetration Low
 
Fire Mode Semi-Auto
Full Auto (with Full Auto attachment)
 
Used by Soviet Armed Forces, VC Bookie, Hudson, Daniel Clarke 
 

In multiplayer, it is the "classified" handgun, meaning it is unlocked by buying all other pistols (minimum level is rank 18, when the Python is available). It costs CoDPoints.svg1500. It has a standard magazine capacity of 12 rounds, which is increased to 18 with the Extended Mags attachment. The weapon has gained a large amount of popularity as a sidearm online due to its relatively large magazine, and the ability to fire fully automatic. Note that the CZ75 has idle sway without the Full-Auto attachment. With the perk Second Chance and the Full-Auto attachment for the CZ75, the player will instead use the default last stand pistol, the M1911.

When equipped with Full-Auto, it is advised to fire as if it were still semi-automatic. This will keep the recoil down, and every round will hit the target. Players with fast trigger fingers should avoid the Full-Auto attachment, as it adds recoil, reduces damage, and lowers the fire cap. Instead, it is recommended that such a player use the Extended Mags attachment, which may allow multiple kills before the need to reload. However, the Full-Auto attachment can prove invaluable to snipers, as it can give snipers a weapon that is useful for close-quarters battles.

 

Challenges

 

ChallengeHow To CompleteXP Reward
Pistol Headshots I Get 15 headshots with Pistols 250
Pistol Headshots II Get 30 headshots with Pistols 500
Pistol Headshots III Get 75 headshots with Pistols 1000
More Pistol Headshots? Get ? headshots with Pistols ?
Pistol Kills I Get 75 kills with Pistols 250
Pistol Kills II Get 150 kills with Pistols 500
Pistol Kills III Get 300 kills with Pistols 750
More Pistol Kills? Get ? kills with Pistols ?
[Pistol] Expert I Get 5 headshots with the [Pistol] 250
[Pistol] Expert II Get 15 headshots with the [Pistol] 500
[Pistol] Expert III Get 30 headshots with the [Pistol] 750
[Pistol] Expert IV Get 75 headshots with the [Pistol] 1000
More [Pistol] Expert? Get ? headshots with the [Pistol] ?
[Pistol] Marksman I Get 5 kills with the [Pistol] 250
[Pistol] Marksman II Get 25 kills with the [Pistol] 500
[Pistol] Marksman III Get 75 kills with the [Pistol] 750
[Pistol] Marksman IV Get 150 kills with the [Pistol] 1000

 

 

 

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