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Deal of the Day
Black Ops HK21

History

 The HK21 is a German 7.62mm general purpose machine gun, developed in 1961 by small arms manufacturer Heckler & Koch and based on the G3 battle rifle. The weapon is in use with the armed forces of several Asian, African and Latin American countries. It was also license-manufactured by Fábrica do Braço de Prata in Portugal as the m/968 and in Mexico by SEDENA as the MG21. In the German military (Bundeswehr) and the federal police (Bundespolizei) it is designated "G8".

The HK21 is a selective fire roller-delayed blowback-operated firearm with a semi-rigid locking mechanism designed to retard the rearward movement of the bolt. This delay was achieved by artificially increasing the inertia of the bolt by using an angular, interposed transmission system, installed symmetrically to the bore axis, with two cylindrical rollers acting as transmission elements against a movable locking piece which drives the heavy bolt carrier. The two-piece bolt assembly consists of a bolt head, which contains the aforementioned rollers, and a supporting locking piece and bolt carrier. During the "unlocking" sequence, the bolt head receives the recoil impulse from the ignited cartridge and exerts rearward pressure against the rollers, seated in recesses in the barrel extension. The rollers are driven inward against angled ramps of the barrel extension and interact with the wedge-shaped locking piece, projecting it backwards. Thus a 4:1 transmission ratio is maintained (as long as the rollers move on the inclined surfaces of the barrel extension and locking piece) of the bolt carrier and locking piece relative to the bolt head; the bolt carrier travels backwards four times faster than the bolt head, ensuring a safe drop of pressure within the barrel prior to extraction. Since extraction is carried-out under relatively high pressure, the barrel’s chamber received a series of flutes designed to help free the bloated cartridge casing from the chamber walls.

The bolt features a spring-powered extractor and an anti-bounce device that prevents the bolt head from glancing off the barrel extension upon forward return of the locking assembly. The lever-type ejector system is contained in the trigger group housing and is actuated with every shot by the recoiling bolt. The weapon has a hammer striker and is fired from the closed bolt position. The trigger group, which is integrated with the pistol grip and hinged from the receiver, is equipped with a fire control selector switch (selector lever in the "E" or "1" position – semi-automatic fire, "F" or "20" – continuous fire mode) that doubles as a manual safety (rotating the lever into the "S" or "0" setting disables the trigger, weapon is considered "safe").

The machine gun feeds from the left-hand side through a variety of disintegrating ammunition belt types: the American M13 linked belt, the German DM6 counterpart to the M13 or the segmented German DM1 belt. The ratcheting wheel feed unit was designed as an easily removable module that is inserted into the bottom portion of the feed block (installed in place of the standard magazine well), below the barrel axis. As a result of this configuration (the bolt passes over the belt), the ammunition belt is aligned upside down compared to most other belt-fed weapons (that is, the links face downward). The feed mechanism is actuated by the reciprocating movement of the bolt; a curved cam slot on the bottom of the bolt engages an actuator in the feed mechanism, rotating the double sprockets and positioning a new round in the feed path. Simple conversion from belt to magazine feed is possible by installing an adapter in the feed block which enables the use of H&K’s proprietary 20-round box magazine (from the G3 rifle) or a 50-round drum magazine. The HK21 uses a modified G3 receiver that has been extended to the front sight base and is equipped with a detachable bipod (mounted either in front of the feed mechanism or at the muzzle) and tripod and vehicle mounting points. The HK21 has close to a 48% parts interchangeability with the G3.

The HK21 has a heavy, quick-change barrel fitted with a slotted flash suppressor and adjustable iron sights with a hooded foresight and an aperture rear sight adjustable from 100 through 1200 m in 100 m increments. By simply swapping out several components such as the barrel, bolt and feed unit, the weapon can be quickly converted to the intermediate 7.62x39mm and 5.56x45mm calibers.

Singleplayer/Co-Op

 

The HK21 can be found in the Zombies game mode and is only obtained from the box. It starts with a magazine size of 125 rounds and with a extra 500 rounds, therefore making it and the RPK the replacements for the MG42 and Browning M1919 in the Black Ops Zombies mode. When Pack-A-Punched, it becomes the 'H115 Oscillator'. This adds twenty-five rounds to the magazine while increasing ammo capacity along with the usual additions. The H115 Oscillator is also be a reference to Element 115.

The low rate of fire, very high magazine size and high reserve capacity makes ammo less of an issue for the HK21 than for other weapons. However, the very slow reload time makes Speed Cola useful when using this weapon. The low rate of fire also makes Double Tap Root Beer beneficial, but not a necessity. However, it may be wise to switch to a weapon with more mobility if fleeing becomes necessary, as the HK21 slows movement speed significantly.

 

Multiplayer

Damage 40 (MP)
 
Magazine Size 30 Rounds (60 with Ext. Mags), 125 rounds (Zombies)
 
Tier 12
 
Starting Ammunition 90 (MP)
 
Maximum Ammunition 240 (MP)
 
Rate of Fire 750
 
Recoil Medium
 
Fire Mode Automatic

The HK21 is a fully automatic light machine gun with moderate recoil, moderate rate of fire and a 30 round magazine. It is available at Level 2 to the player, as part of the LMG default class.


This makes the HK21 extremely powerful, and has only medium recoil. Long-range encounters can be dealt with by firing single shots. The HK21 has the smallest capacity out of all the LMGs (though on par with the Stoner63), so the round drum attachment is extremely useful, as it doubles the ammunition capacity to 60 rounds.

 

Challenges

 

ChallengeHow To CompleteXP Reward
Light Machine Gun Headshots I Get 15 headshots with Light Machine Guns 250
Light Machine Gun Headshots II Get 30 headshots with Light Machine Guns 500
Light Machine Gun Headshots III Get 75 headshots with Light Machine Guns 1000
Light Machine Gun Headshots IV Get 150 headshots with Light Machine Guns 2500
Light Machine Gun Headshots V Get 250 headshots with Light Machine Guns 5000
Light Machine Gun Headshots VI Get 350 headshots with Light Machine Guns 7500
Light Machine Gun Headshots VII Get 500 headshots with Light Machine Guns 10000
More Light Machine Gun Headshots? Get ? headshots with Light Machine Guns ?
Light Machine Gun Kills* I Get 75 kills with Light Machine Guns 250
Light Machine Gun Kills* II Get 150 kills with Light Machine Guns 500
Light Machine Gun Kills* III Get 300 kills with Light Machine Guns 750
Light Machine Gun Kills* IV Get 500 kills with Light Machine Guns 1000
Light Machine Gun Kills* V Get 750 kills with Light Machine Guns 2000
Light Machine Gun Kills* VI Get 1200 kills with Light Machine Guns 5000
Light Machine Gun Kills* VII Get 1750 kills with Light Machine Guns 7500
Light Machine Gun Kills* VIII Get 2000 kills with Light Machine Guns 10000
Light Machine Gun Kills* IX Get 2500 kills with Light Machine Guns 10000
[Light Machine Gun] Expert I Get 5 headshots with the [Light Machine Gun] 250
[Light Machine Gun] Expert II Get 15 headshots with the [Light Machine Gun] 500
[Light Machine Gun] Expert III Get 30 headshots with the [Light Machine Gun] 750
[Light Machine Gun] Expert IV Get 75 headshots with the [Light Machine Gun] 1000
[Light Machine Gun] Expert V Get 150 headshots with the [Light Machine Gun] 2000
[Light Machine Gun] Expert VI Get 250 headshots with the [Light Machine Gun] 5000
[Light Machine Gun] Expert VII Get 350 headshots with the [Light Machine Gun] 7500
[Light Machine Gun] Expert VIII Get 500 headshots with the [Light Machine Gun] 10000
More [Light Machine Gun] Expert? Get ? headshots with the [Light Machine Gun] ?
[Light Machine Gun] Marksman I Get 10 kills with the [Light Machine Gun] 250
[Light Machine Gun] Marksman II Get 25 kills with the [Light Machine Gun] 500
[Light Machine Gun] Marksman III Get 75 kills with the [Light Machine Gun] 750
[Light Machine Gun] Marksman IV Get 150 kills with the [Light Machine Gun] 1000
[Light Machine Gun] Marksman V Get 300 kills with the [Light Machine Gun] 2000
[Light Machine Gun] Marksman VI Get 500 kills with the [Light Machine Gun] 5000
[Light Machine Gun] Marksman VII Get 750 kills with the [Light Machine Gun] 7500
[Light Machine Gun] Marksman VIII Get 1000 kills with the [Light Machine Gun] 10000
[Light Machine Gun] Marksman IX Get 1500 kills with the [Light Machine Gun] 10000

 

 

 

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