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Deal of the Day
Black Ops Galil

History

 The Galil is a family of Israeli small arms designed by Yisrael Galili and Yaacov Lior in the late 1960s and produced by Israel Military Industries Ltd (now Israel Weapon Industries Ltd) of Ramat HaSharon. The weapon system consists of a line chambered for the intermediate 5.56x45mm NATO caliber with either the M193 or SS109 ball cartridge and several models designed for use with the 7.62x51mm NATO rifle round. It is named after the Galilee (Galil in Hebrew), a large region in northern Israel.

There are four basic configurations of the Galil: the standard rifle-length AR (Assault Rifle), a carbine variant known as the SAR (Short Assault Rifle), a compact MAR (Micro Assault Rifle) version, and an ARM (Assault Rifle and Machine gun) light machine gun.
The Galil’s design is optimized for operation in arid conditions and is based on the Finnish RK 62, which itself was derived from the Soviet AK-47 assault rifle. It was selected as the winner of a competition for the Israel Defense Forces that included many other rival designs (among them, the M16A1, Stoner 63, AK-47 and HK33) and was formally accepted into service in 1972, replacing the dust-sensitive FN FAL.

The Galil’s design is optimized for operation in arid conditions and is based on the Finnish RK 62, which itself was derived from the Soviet AK-47 assault rifle. It was selected as the winner of a competition for the Israel Defense Forces that included many other rival designs (among them, the M16A1, Stoner 63, AK-47 and HK33) and was formally accepted into service in 1972

Singleplayer/Co-Op

 The Galil is mainly found towards the end of the campaign on the levels "Payback" and "Redemption" with many different attachments.

The Galil can be obtained from the Mystery Box in the Zombies game mode.  When Pack-A-Punched, its name changes to the "Lamentation." This version features a Red Dot Sight with a randomized reticule. The "Lamenation" is a worthy weapon to run around with because of its movement speed and great hip-fire accuracy.

 

Multiplayer

Damage 40-30 (MP), 150-100 (Zombies)
 
Damage Multipliers Head: 1.4, Body: 1, Limbs: 1
 
Magazine Size 35 Rounds (50 with Extended Mags)
 
Unlocked at 20
 
Cost  2000
 
Cost (Nazi Zombies) 950 (Mystery Box)
 
Starting Ammunition 105
 
Maximum Ammunition 315+35 (Zombies)
 
Reload Time 2.8 loaded, 3.8 unloaded
 
Rate of Fire 750 RPM
 
Recoil Low
 
Penetration Moderate
 
Fire Mode Automatic
 
Used by Soviet Armed Forces 

The Galil can be purchased at level 20 for 2000. The weapon has a 35 round magazine, medium damage, and low recoil. The Galil's iron-sights are very clear, but many players still use any sort of sight attachments. Also because of its moderately high damage, long range and low recoil, the Suppressor is a commonly-used attachment. Another useful decision would be the Extended Mag, giving it 50 rounds instead of the usual 35. With such a large magazine, using the Galil becomes similar to using a light machine gun with the advantage of assault rifle ADS and movement speed. These characteristics make the Galil a popular weapon.

A disadvantage of the Galil is that the Galil has an awkward, almost light machine gun-like reload time that can become a hindrance during heated firefights. Dual Mags can be used to somewhat negate that disadvantage for every alternating odd reload (use Sleight of Hand/Pro, if wanted, to cut all reload times by half). When an ACOG scope is equipped and the Galil is fired automatically, the Galil's sudden recoil to the upper right is more potent, which at long ranges puts it at a disadvantage against other weapons.

The above problem with the reload time has a remedy without using attachments or perks. Reload canceling is very effective with the Galil as a large amount of the reload time is turning the weapon and pulling the bolt back. As the bolt only needs to be pulled back when an empty magazine is removed, the player should choose to reload before the mag is empty, eg. if there are two bullets left. This means the weapon is ready to be fired immediately after inserting the mag without having to pull back the bolt.

Burst/semi-automatic firing a Galil makes it almost perfectly accurate with every shot fired which coupled with the low recoil during full auto makes the Galil a superior mid range weapon. Galil users should always watch out for SMG's which often overpower the Galil with their high rate of fire.

 

Challenges

 

ChallengeHow To CompleteXP Reward
Assault Rifle Headshots I Get 15 headshots with Assault Rifles 250
Assault Rifle Headshots II Get 30 headshots with Assault Rifles 500
Assault Rifle Headshots III Get 75 headshots with Assault Rifles 1000
Assault Rifle Headshots IV Get 150 headshots with Assault Rifles 2500
Assault Rifle Headshots V Get 250 headshots with Assault Rifles 5000
Assault Rifle Headshots VI Get 350 headshots with Assault Rifles 7500
Assault Rifle Headshots VII Get 500 headshots with Assault Rifles 10000
More Assault Rifle Headshots? Get ? headshots with Assault Rifles ?
Assault Rifle Kills* I Get 75 kills with Assault Rifles 250
Assault Rifle Kills* II Get 150 kills with Assault Rifles 500
Assault Rifle Kills* III Get 300 kills with Assault Rifles 750
Assault Rifle Kills* IV Get 500 kills with Assault Rifles 1000
Assault Rifle Kills* V Get 750 kills with Assault Rifles 2000
Assault Rifle Kills* VI Get 1200 kills with Assault Rifles 5000
Assault Rifle Kills* VII Get 1750 kills with Assault Rifles 7500
Assault Rifle Kills* VIII Get 2000 kills with Assault Rifles 10000
Assault Rifle Kills* IX Get 2500 kills with Assault Rifles 10000
[Assault Rifle] Expert I Get 5 headshots with the [Assault Rifle] 250
[Assault Rifle] Expert II Get 15 headshots with the [Assault Rifle] 500
[Assault Rifle] Expert III Get 30 headshots with the [Assault Rifle] 750
[Assault Rifle] Expert IV Get 75 headshots with the [Assault Rifle] 1000
[Assault Rifle] Expert V Get 150 headshots with the [Assault Rifle] 2000
[Assault Rifle] Expert VI Get 250 headshots with the [Assault Rifle] 5000
[Assault Rifle] Expert VII Get 350 headshots with the [Assault Rifle] 7500
[Assault Rifle] Expert VIII Get 500 headshots with the [Assault Rifle] 10000
More [Assault Rifle] Expert? Get ? headshots with the [Assault Rifle] ?
[Assault Rifle] Marksman I Get 10 kills with the [Assault Rifle] 250
[Assault Rifle] Marksman II Get 25 kills with the [Assault Rifle] 500
[Assault Rifle] Marksman III Get 75 kills with the [Assault Rifle] 750
[Assault Rifle] Marksman IV Get 150 kills with the [Assault Rifle] 1000
[Assault Rifle] Marksman V Get 300 kills with the [Assault Rifle] 2000
[Assault Rifle] Marksman VI Get 500 kills with the [Assault Rifle] 5000
[Assault Rifle] Marksman VII Get 750 kills with the [Assault Rifle] 7500
[Assault Rifle] Marksman VIII Get 1000 kills with the [Assault Rifle] 10000
[Assault Rifle] Marksman IX Get 1500 kills with the [Assault Rifle] 10000

 

 

 

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