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Deal of the Day
Black Ops Commando

History

 Starting in 1965, Colt attempted to market the M16 rifle as a modular weapons platform that could fulfill all of the various needs of an army, similar to the marketing plans for the AR-10, its predecessor, and the Stoner 63, its rival. In order to compete with the Stoner 63 which could be converted into a belt-fed light or medium machine gun, Colt also included the short-lived CMG-1 and CMG-2 machine guns in the CAR-15 Military Weapons System, though the CMG-1 and CMG-2 had few parts in common with the CAR-15s. By using various upper assemblies, buttstocks, and pistol grips, the weapon could be configured as an assault rifle, a heavy-barreled automatic rifle, a carbine, a submachine gun, or as a survival rifle.

Each variation had a Colt model number, meant for internal identification usage. The members of the CAR-15 family, with the exception of the Rifle and Commando, only existed as toolroom prototypes and never entered full-scale production. As a result, wide variation due to experimentation exists within each model. The U.S. military only made significant purchases of the Rifle and Commando versions, so Colt abandoned the CAR-15 family concept. The CAR-15 Rifle was already identified by most users as M16s or AR-15s, and the CAR-15 name was similarly associated with the short-barreled Submachine Gun and Commando models. Because of that, the term "CAR-15" has been used to describe any M16-based carbine, even if the particular weapon is not officially named thus.

Singleplayer/Co-Op

 The Commando is used by Mason and other Studies and Observations Group members in multiple missions, the first being "The Defector," in which it has a Grenade Launcher attached. Friendly soldiers will drop them when killed (most of the time with Dual Mags or nothing attached). It is next used in "Victor Charlie" with a Grenade Launcher attached once the SOG assault the Vietnamese village. It is used for the last time in "Crash Site" with an ACOG Scope attached.

The Commando is available through the Mystery Box and is very effective when used in conjunction with Speed Cola due to both high power and accuracy. However, its high rate of fire may burn through ammo quickly, especially if the player is using Double Tap Root Beer.

The Commando is called the Predator when placed into a Pack-a-Punch machine. It gains a 40 round magazine and Dual Mags along with upgraded damage.

 

Multiplayer

Damage 40-30 (MP), 150-100 (Zombies)
 
Damage Multipliers Head: 1.4, Body: 1, Limbs: 1
 
Magazine Size
30 rounds (45 Extended Mags)
 
Unlocked at 44
 
Cost  2000
 
Cost (Nazi Zombies) 950 (Mystery Box)
 
Starting Ammunition 90
 
Maximum Ammunition 240, 270+30 (Zombies)
 
Reload Time 2.05, 2.55 Empty
 
Rate of Fire 750 RPM
 
Recoil Low
 
Penetration Moderate
 
Fire Mode Fully Automatic
 
Used by SOG, USMC 

The Commando is unlocked at level 44. It has almost identical stats to the AK-47 apart from a faster draw speed and shorter reload time. Its rear iron sight is also more open. The weapon's recoil can become a problem during prolonged fire at medium to long range. Firing in short, 2-3 round bursts can negate this.

 

Challenges

 

ChallengeHow To CompleteXP Reward
Assault Rifle Headshots I Get 15 headshots with Assault Rifles 250
Assault Rifle Headshots II Get 30 headshots with Assault Rifles 500
Assault Rifle Headshots III Get 75 headshots with Assault Rifles 1000
Assault Rifle Headshots IV Get 150 headshots with Assault Rifles 2500
Assault Rifle Headshots V Get 250 headshots with Assault Rifles 5000
Assault Rifle Headshots VI Get 350 headshots with Assault Rifles 7500
Assault Rifle Headshots VII Get 500 headshots with Assault Rifles 10000
More Assault Rifle Headshots? Get ? headshots with Assault Rifles ?
Assault Rifle Kills* I Get 75 kills with Assault Rifles 250
Assault Rifle Kills* II Get 150 kills with Assault Rifles 500
Assault Rifle Kills* III Get 300 kills with Assault Rifles 750
Assault Rifle Kills* IV Get 500 kills with Assault Rifles 1000
Assault Rifle Kills* V Get 750 kills with Assault Rifles 2000
Assault Rifle Kills* VI Get 1200 kills with Assault Rifles 5000
Assault Rifle Kills* VII Get 1750 kills with Assault Rifles 7500
Assault Rifle Kills* VIII Get 2000 kills with Assault Rifles 10000
Assault Rifle Kills* IX Get 2500 kills with Assault Rifles 10000
[Assault Rifle] Expert I Get 5 headshots with the [Assault Rifle] 250
[Assault Rifle] Expert II Get 15 headshots with the [Assault Rifle] 500
[Assault Rifle] Expert III Get 30 headshots with the [Assault Rifle] 750
[Assault Rifle] Expert IV Get 75 headshots with the [Assault Rifle] 1000
[Assault Rifle] Expert V Get 150 headshots with the [Assault Rifle] 2000
[Assault Rifle] Expert VI Get 250 headshots with the [Assault Rifle] 5000
[Assault Rifle] Expert VII Get 350 headshots with the [Assault Rifle] 7500
[Assault Rifle] Expert VIII Get 500 headshots with the [Assault Rifle] 10000
More [Assault Rifle] Expert? Get ? headshots with the [Assault Rifle] ?
[Assault Rifle] Marksman I Get 10 kills with the [Assault Rifle] 250
[Assault Rifle] Marksman II Get 25 kills with the [Assault Rifle] 500
[Assault Rifle] Marksman III Get 75 kills with the [Assault Rifle] 750
[Assault Rifle] Marksman IV Get 150 kills with the [Assault Rifle] 1000
[Assault Rifle] Marksman V Get 300 kills with the [Assault Rifle] 2000
[Assault Rifle] Marksman VI Get 500 kills with the [Assault Rifle] 5000
[Assault Rifle] Marksman VII Get 750 kills with the [Assault Rifle] 7500
[Assault Rifle] Marksman VIII Get 1000 kills with the [Assault Rifle] 10000
[Assault Rifle] Marksman IX Get 1500 kills with the [Assault Rifle] 10000

 

 

 

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