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Deal of the Day
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Black Ops Zombies

Black Ops Zombies

They’re back and they’re hungry! You’ve been asking for more, and here they are. Zombies are making a return to Black Ops.

Combat the undead and fight for your life in the harrowing four player cooperative mode, using a multitude of weapons to keep the blood-thirsty zombies at bay.  If that’s not enough undead play for you, the Black Ops Hardened and Prestige editions include all four zombie maps from World at War!

The co-op mode also include a minigame called Nazi Zombies consisting of 1–4 players fighting an unlimited number of waves of Nazi zombies. Players can work together with other people to kill the zombies known as "co-op" mode  online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting pistol. Zombies continually break the windows to gain entrance and to find and kill the players; when a player is downed the other players can revive them, but when all the players are downed the game ends.

 

Kino Der Toten

Kino der Toten (German for "Theater of the Dead") is a Nazi Zombies map featured in Call of Duty Black Ops. The map is automatically unlocked for play at the start of the game, and takes place in an abandoned cinema/theater. The map introduces some new components to the Nazi Zombies mode, including Crawler Zombies and the Fire Pit trap. The Thundergun is also a new wonder weapon. Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen, the cast of Shi No Numa and Der Riese also return.

 

 

Five

 

"Five" is the second of four zombie maps in Call of Duty: Black Ops.

 

  • John F. Kennedy - 35th President of the United States (1961–1963)
  • Robert McNamara - U.S. Secretary of Defense. (1961–1968)
  • Fidel Castro - Prime Minister of Cuba (1959–1976), President of Cuba (1976–2008)
  • Richard Nixon - U.S. Presidential Candidate (1960), 37th President of the United States (1969–1974)

 

DEFCONEdit DEFCON section

Another major gameplay element of this map is the DEFCON (Defense Readiness Condition) feature. In the main room of the Pentagon, there are a series of switches that will decrease the Pentagon's DEFCON level. After hitting four switches, and putting the Pentagon at DEFCON 5, a secret "panic room" will open up. This room contains the Pack-a-Punch machine. The Pack-a-Punch room will close once everyone has left the "panic room". To open it again, the DEFCON must be lowered to five again. The room will remain open as long as one player is in the room but when the doors are open the Pack-a-Punch Machine disappears. The DEFCON system is one of the only ways to access the Pack-a-Punch on this map. When DEFCON is lowered, ALL teleporters will go directly to the Pack-a-Punch room. Don't all go in through the teleporter at once or the player(s) will be downed. The only other way to get in the panic room is the Bonfire Sale power-up, negating the use of the DEFCON switches to get in.

 

Thief RoundEdit Thief Round section

In "Five", a thief round will occur some time after round six, as long as the power has been turned on. After the first appearance, the thief round will occur from then on every four-eight rounds. Like the Hellhounds, this is a special round with no regular zombies. Unlike the Hellhounds, the Thief cannot down the player. The thief will chase after the player, and upon catching them, will take the gun the player has equipped. This can be excruciating in later rounds, especially if the player has a high-powered and/or Pack-A-Punched gun equipped. The thief will run around through the teleporters, until reaching the teleporter which brings the player to the starting room, upon which the thief vanishes. The player can kill the thief, or fail and see their gun disappear. The Thief is not attracted to monkey bombs. Aim for the head if you trust your marksmanship. Killing the thief after he steals a weapon will result in all weapons returned, Max Ammo, and a Fire Sale. Killing him before he steals anyones weapons will result in a Max Ammo, and a Bonfire Sale, which is like a Fire Sale but it also links all teleporters to the Pack-a-Punch room and drops the price to 1000 points. Not killing the thief will only result in a Max Ammo. He will only appear after the power is turned on. It is best to find which player the thief is chasing so that player can run around on the middle floor. Other players that are not targeted can shoot him down without being at risk of any weapons being taken. The Thief will appear as a cloud of red numbers to each player until they are targeted by him. Once a player has been targeted, he will be visible to that player until he either escapes or dies.

 

Ascension

Ascension is the eighth Zombie map that appears in the Call of Duty series, which was released on February 1, 2011 for Call of Duty Black Ops on the Xbox 360, March 3rd on the PS3, and PC on March 25, 2011 for $14.99 but a release date has not been announced for the Wii. It takes place in an abandoned Soviet Cosmodrome. The map includes Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen and includes new tactical grenades, the Gersch Device and Matryoshka Dolls (replacing the Monkey Bombs ), as well as new perks such as PhD Flopper and Stamin-Up (replacing Double Tap Root Beer). A new enemy, called Space monkeys, also appear in this map, replacing the Hellhounds or Pentagon Thief (in the case of "Five"). A new power-up, random perk bottle, is also available.

Ascension features two new perks, both costing 2000 points. However, Double Tap Root Beer does not make an appearance. Each player can only have four perks at a time, with the exception of already having four and obtaining the bottle power up to obtain five perks at once. Therefore it is possible to obtain all five perks as viewed here.

  • PhD Flopper; located outside near the Lunar Lander launch pad that has the Fragmentation Grenades. This perk makes the player drop a small 'nuke' when diving to prone (almost anything above flat ground). The 'nuke' will only take effect if the dive-to-prone would normally hurt the player. In addition, landing directly on top of a zombie seems to neutralize the effect of the 'nuke'.The 'nuke' kills all nearby zombies. In addition, the player absorbs any explosive damage done to the player, including Ray Gun's splash damage, fragmentation grenades and Matryoshka Dolls. The player can still take explosive damage after a space monkey tosses back a grenade.
  • Stamin-Up; located near the AK-74u, towards another Lunar Lander launch pad. This perk gives the player increased movement speed and sprint duration, similar to both Marathon and Lightweight. Since Ascension is a rather large map, it is more useful than one might think, especially during Space Monkey rounds where a player may have to get to a Perk-a-Cola machine that is being attacked.

 

The Mystery Box's beginning location will always be in the power room. This is the first time since Der Riese in which the Mystery Box has a set initial spawn point as opposed to the random spawn points in Kino der Toten and "Five".

 

  • Centrifuge Floor 1 - Door (750)
  • Centrifuge Floor 2 - Door (750)
  • Stairwell Floor 3 / Base Level - Door (1250)
  • Lunar Lander B [ Б ] Access Door (1250)
  • Lunar Lander D [ Д ] Access Gate (1250)
  • Lunar Lander F [ Ф ] Access Door (1250)
  • Pack-A-Punch Access Gate (1250)
  • Power Room Door (1000)
  • Power Room Gate (1250)

 

  • Pack-a-Punch Machine room
  • To gain entry to the Pack-a-Punch Machine, all lunar landers' landing pads must be used. Once a player has ridden all three back to the Centrifuge Room, the player can activate the rocket by pressing the button to the right of the power switch. After the rocket has taken off, the large door concealing the launch area will open and the Pack-a-Punch Machine will be to the right. It costs 5000 points as usual. Unlike Kino der Toten, players can stay in the Pack-a-Punch room for as long as they like. There are two barricades in here to make camping harder.

 

 

Call of the Dead

"It's anchors away for mayhem! In this epic tale of survival inspired by legendary writer and director George A. Romero, a group of four fearless explorers fight for their lives amidst an army of bloodthirsty Russian zombies. The story begins with our heroes stranded in the frozen wastelands of a forgotten Siberian outpost. On the hunt for the origins of the enigmatic Element 115, they head for the site of an ancient meteorite impact crater but their ship mysteriously runs aground. In the midst of a horrific snowstorm, our intrepid adventurers inadvertently unleash an unearthly horde of ravenous Zombies. From the island's deserted lighthouse to a shipwrecked ocean liner and a precarious zip-line in between, it's kill or be killed. And with shiploads of zombie Russian soldiers, scuba divers and sailors that rise out of the frozen ground and icy waters it's not going to be easy, especially considering the deadly surprise that one particular (and somewhat notable) Zombie has in mind."

 

Call of the Dead is the largest zombie map yet, with multiple areas. Players spawn on the shore with up to three other teammates, as soon as the players spawn George Romero spawns out of a lighting bolt in a nearby pool. There are two chalk weapon outlines there, as with the last three Black Ops zombie maps, the Olympia and the M14. Players can open either one of two different boats. One leads to the lighthouse, and the other leads to the ship. The Power switch is located at the top of the ship, which has the Flinger on its side.

The new perk, Deadshot Daiquiri, is located at the very top of the lighthouse, with a price of 1500 points. It causes the aim-assist when entering ADS to auto-focus on the head as opposed to center-of-mass, as well as having the effects of Steady Aim and its pro version. Also, when using a sniper rifle, there is no sway. The new Wonder Weapon, the V-R11 makes its debut in this map, with the ability to transform Zombies back into humans, them running away in fear and getting killed afterward by other zombies. Another new weapon is a Scavenger that shoots explosive bolts, shares its bolt-action trait and its reload with the L96A1. There are five radios which feature Richtofen discussing various experiments. There are also 4 radios that if used in the correct order, once the controls next to the power switch are set correctly as well, will cause a submarine to rise out of the water between speed cola and the boat across from it.

When George A. Romero appears at the first round he appears in a "Calm State", him slowly walking towards you while shouting threats. He also appears to be invincible (in reality, he has around 400,000 health per player), damage seeming to trigger his "Berserk Mode", causing him to run at the nearest person and wildly attacking and spontaneously roaring and growling. Note the fact that you rarely get points for shooting at him, and only 10 at a time. Contrary to popular belief, the V-R11 does not turn George A. Romero back into a human, only managing to turn him back into his calm state. Luring him into the icy waters also "calms" him down. Killing George A. Romero in his calm state with something other than the V-R11 will give the player a free perk bottle and a Death Machine. However, if the Stand-in/Ensemble Cast achievements have been completed, he will instead drop the Lightning Bolt perk rather than a death machine. The most effective weapons to kill him are the death machine (2 drops per player to kill him), the upgraded sniper rifles when shooting him in the head, the scavenger, and most explosives. It is not recommended that you use any other gun because of how much health George has. You can tell how much health he has by his light (blue for high health, orange for low health, no light for almost dead.) When George enters his "Berserk mode", he is unable to kill the player without any assistance, because he hits twice, stuns the player, then runs for a few seconds, allowing his health to regenerate. This allows you to sickle him to death, given enough patience. It is recommended only to do this if you have the upgraded ballistic knife/sickle combo.

The map also features the original characters trapped in a small dark room, after 115 overdosed the Kassimer Mechanism and caused the four of them to teleport to the future. Freeing them serves as the maps major Easter egg and gives the Lightning Bolt Power-up, granting the player a Wunderwaffe DG-2. Although it is a Power-up, it will not disappear until you use up all the ammo, Max Ammos replenishing the Wunderwaffe DG-2's ammo.

  

FeaturesEdit Features section

  • The first Zombies map to only have one window in the spawn room.
  • Two Ziplines: One goes from the ship to the coast and the other goes from the lighthouse to the ship.
  • George A. Romero guest stars as a boss but instead of having his own round, he will appear at Round 1 and will follow the player until he is dealt with.
  • Call of the Dead features the first female playable character in Nazi Zombies and the second playable female character in the Call of Duty Series.
  • All of the Perk-a-Cola machines and a new one called Deadshot Daiquiri are available on this map
  • The Flinger flings players off the ship and onto the coast
  • A new Wonder Weapon called the V-R11 which reverts a zombie back to it's human state.
  • Water on the map will cause frost to accumulate on the player's screen, blinding and eventually freezing the player. It also over time will act on Zombies much in the same way as the Winter's Howl freezing them in blocks of ice allowing them to be easily shattered.
  • The Lighthouse's beam will showcase where the Pack-A-Punch Machine is on the map. This is because it moves around the map.
  • On each floor of the lighthouse a color coded dial can be found on the wall. There are four dials in all. Each dial has a different color on it. The first floor is purple, the second floor is blue, the third floor is orange and the fourth floor is yellow. (Next to the original survivors is a color coded map that follows these same layouts). The dials can be rotated to display numbers 0-9 by pressing the action button. When turned, the floors above and/or below the turned dial will also spin one to the right as well. It is unknown if the top floor or the bottom floor is considered the first number in the combination.
  • Once the power is on, directly opposite the power switch is the Navigation wheel of the ship, pressing the action button can move this clockwise and counterclockwise. To the right of the navigation wheel are three pull levers, the two on the outside can be changed by pressing the action button, however the middle lever cannot be changed.
  • The weather occasionally changes from snowing hard with a fog, to a light flurry with easy visibility. Whenever the weather changes, the player will make a comment on it.
  • A large lightning cluster will happen when the Pack-A-Punch Machine is leaving or entering a location.
  • This is the first map where the Wunderwaffe DG-2 is available through an easter egg and as a power-up named the Lightning Bolt.
  •  

     

    Deadshot Daiquiri is a perk featured in Call of the Dead exclusively, so far. The perk's icon consists of a dark gray background color with the foreground being a head in front of a set of cross-hairs. The perk works in three different ways: it makes the cross-hairs smaller identically as Steady Aim, making sniper rifles have no idle sway and it works as improved aim assist; when the player would aim down the sights while looking near the zombie, it would lock to the head of the zombie, instead of chest. It is unknown if the aim assist feature will exist on the PC, as it does not have the aim assist.

     

     

     

     

    Shangri-La

    "A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets."


    Shangri-La is the Zombies map featured in the Annihilation DLC for Call of Duty: Black Ops. Zombies return with vengeance in the mysterious land of "Shangri-La," a legendary shrine lost in an exotic jungle. Never before seen undead creatures lurk within a treacherous labyrinth of underground caverns. Step carefully through deadly traps and solve the dark secrets buried within the shifting walls of a long lost land.
     

    Shangri-La, although not as large as Call of the Dead, is a huge map, with multiple areas. Players spawn in front of the temple, with the M14 and the Olympia available for purchase as usual. Players can open eather one of two debris, one leading towards the waterfall and the other one leading towards the tunnels. Both areas lead to the power room, where players have to activate two water switches to get the power working.
     
    The new Wonder Weapon, the 31-79 JGb215 makes its debut in this map, with the ability to shrink zombies and allowing you to kill them just by running into them. The Monkey Bomb returns in this map, replacing all other tactical grenades from previous maps.
     
    Two new zombies are introduced, the Napalm Zombie and the Shrieker Zombie. Napalm zombies are highly volatile and combust when the player comes in close contact with it. When exploded, they leave behind a pile of napalm, killing any zombie that comes in contact with it. They are however slow, to balance their dangerous nature. Shrieker zombies, on the other hand, are very fast. They sprint towards the player, and once close enough, lets out a sound wave. This sound wave causes the player's vision to become distorted and foggy, fading over time. Killing the Shrieker zombie will cause surrounding zombies to scream out in pain, clutching their heads and dying.
     
    There is a huge easter egg involving the Focusing Stone, and Richtofen's plans for it. The player who has acquired the Focusing Stone will have all 7 perks, and will keep these perks permanently, even through death.
     


    Features
    ■New utilities, including the Mine Cart and the Water Slide.
    ■There are Zombie Monkeys that steal power-ups and then randomizes them, dropping the current power-up upon defeat.
    ■This is the first map to feature female zombies.
    ■The 31-79 JGb215, a new Wonder Weapon.
    ■New interactive traps such as the Punji Stakes and Geysers.
    ■The introduction of the Napalm Zombies and Shrieker Zombies.
    ■The return of the Monkey Bomb and the Bowie Knife.
    ■The Spikemore, a variation of the Claymore.
    ■A long easter egg, similar to the Original Characters Trapped and Kassimir Mechanism easter eggs.
    ■Randomly spawning Perk-a-Cola Machines, similar to the ones in Shi No Numa except Quick Revive always spawns in the first room and the rest are separated in two groups: Stamin-Up, PhD Flopper, Deadshot Daiquiri, and Double Tap Root Beer randomly spawn underground while Juggernog and Speed Cola randomly spawn above ground.
    ■A way to travel into the past, used extensively in the Shangri-La Eclipse Easter Egg
     
     

     

     

    Moon

     

     

    Taking place in Area 51 and on the Moon itself, this map is a challenge for all players. Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen return as playable characters, as well as being able to play as Samantha Maxis as part of an easter egg. Two new Wonder Weapons make their debut: the Wave Gun and the Quantum Entanglement Device, with the Gersch Device replacing the Monkey Bomb from other maps. Two new pieces of equipment also make their debut: the P.E.S. and the Hacker device. The P.E.S. allows the player to survive in areas which have no oxygen, while the Hacker device allows the player to hack various objects to produce a wide assortment of effects. Two new Zombies are featured in this map: the Astronaut Zombie and the Phasing Zombie; the Astronaut Zombie will walk around slowly, and if it can grab the player, it teleports the player randomly to places they have opened and also taking a perk, while the Phasing Zombies are an advanced version of the Crawler Zombies, which can teleport short distances towards the player. Phasing Zombies have less health than Crawler Zombies, whereas the Astronaut Zombie has massive health, similar to the Napalm Zombie.

    Spawning in Area 51, zombies will spawn with low health and speed, and gradually become stronger and faster as time increases. Two sounds will be heard, a soft beeping and then an alarm similar to that of the Tactical Nuke sounds to alert the player(s) each time the zombies gain more health. Hellhounds will spawn with the zombies, with a max of 10 able to spawn at once. Juggernog or Speed Cola will randomly spawn here, alternating each time the player travels to Area 51. If players are overwhelmed, they can fall back to the teleporter, where they will be sent to the Receiving Area, on the moon. To fully activate the teleporter, every player in the game must stand on it. When first arriving, artificial oxygen will not be available, making a P.E.S. necessary to survive, a P.E.S. station will be directly in front of the player when they get teleported. Unlike the previous maps, there will not be any weapons in the "spawn room", needing to open another door to access the M14 and the Olympia, along with two more spawn areas, with the "spawn room" only having two windows. Once the power has been restored, artificial gravity will be restored inside the buildings. However, oxygen can be removed by either Excavators, or if they player breaks a window with explosives in laboratories or spawn room. Any locations that have no oxygen have also low gravity.

    Note that Area 51 does not feature rounds, instead it will last until the players die or use the teleporter, with the zombies getting stronger as time goes by.

     

     

     

     

     

    Dead Ops Arcade

     

     

    {gallery}CoD/cod7/zombie/deadops{/gallery}

    Achievements

       

      The Collector

      In Zombie mode, buy every weapon off the walls in a single game

      20

      Bronze

       

       

      See Me, Stab Me, Heal Me

      Fire a Pack-A-Punched Ballistic Knife at a downed ally to revive them from a distance

      15

      Bronze

       

       

      Hands Off the Merchandise

      Kill the Pentagon thief before it can steal your load-out

      20

      Bronze

       

       

      Sacrificial Lamb

      Kill 6 zombies after getting shot by a Pack-a-Punched Crossbow bolt

      15

      Bronze

       

       

      Insert Coin

      Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade

      5

      Bronze

       

       

      Easy Rhino

      In Dead Ops Arcade, use a Speed Boost to blast through 20 or more enemies at one time

      10

      Silver

       

      Just Ask Me Nicely

      Break free from the torture chair

      15

      Bronze

       

       

      Eaten By A Grue

      Play Zork on the Terminal

      15

      Bronze

       

       

      The Eagle has Landers

      In Ascension, escape on all three lunar landers.

      35

      Bronze

       

       

      They are going THROUGH!

      In Ascension, kill at least 5 zombies with 1 Gersch device.

      35

      Bronze

       

       

      Space Race

      In Ascension, Pack-a-Punch a weapon before round 8.

      45

      Silver

       

       

      Chimp on the Barbie

      In Ascension, kill a space monkey with a fire trap.

      35

      Bronze

       

       

      Stand-in

      In Call of the Dead, send the crew to Paradise in solo or co-op.

      35

      Gold

       

       

      Ensemble Cast

      In Call of the Dead, send the crew to Paradise in co-op.

      45

      Gold

       

       

      Stuntman

      In Call of the Dead, make a zombie explode using the V-R11.

      20

      Bronze

       

       

      Shooting on Location

      In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away.

      20

      Silver

       

      Quiet on the Set

      In Call of the Dead, cut the lights on the Director.

      30

      Silver

       

       

       

      Time Will Travel

      In Shangri-La, acquire the Focusing Stone.

      75

      Gold

       

       

       

      Blinded By the Fright

      In Shangri-La, kill a Shrieker Zombie while blinded by it.

      30

      Silver

       


      Zomb Disposal

      In Shangri-La, dispose of a Napalm Zombie without it harming any players.

      30

      Silver

       

       

      Monkey See, Monkey Don't

      In Shangri-La, get something from the monkeys.

      5

      Bronze

       

       


      Small Consolation

      In Shangri-La, use the 31-79 JGb215 on each type of zombie.

      10

      Bronze

       

     

     

     

     

     

     

    Nacht der Untoten

     Nacht der Untoten, it is set in a big building with a music box that gives random weapons, there are several places you can open up to go into a different part of the building, but be careful the more places you open the more places zombies can get in.

    Verruckt

    Vurruckt, this is a lot different then the other map, you can get perks from perksacola machines, and landmines, and in the begining you don't start altogether 2 players will start in one side of the building and the other 2 will start on the other side a door is between you, to be able to get perks and get back together you have to turn on the power, both sets of players can get to the power room by a different route which is on the other side of the building by getting enough points that enable you to open the doors to get to the power room, but only one set of players should try and get to the power room, because as you go and open doors to get to the power room you open more places for zombies to get in, when you turn on the power the perk machines come on and  the door that was blocking you from your other teammates will open and make it to where ya'll can get back together. One other thing is there are some door ways that when you press the use key, will send a electrical shock in the doorway for a certain amount of time, it will kill the zombies that try and come through it, but you have to watch out it will also down you and your teammates that try and go through it.

    Shi No Numa

    Keep moving to survive the unending Zombie horde in "Shi No Numa", the all new addition to the four player co-op fan favorite. Imperial Zombies rise from the misty swamps and flaming Hell Hounds blaze through the jungle as players struggle to find Perk machines and the deadly new Wunderwaffe DG-2 to stay alive.

    Der Riese

    Der Riese (German for "The Giant"), also known as Zombie Factory, is the fourth map in the Nazi Zombies game mode, featured in Call of Duty: World at War. It is set in a secret Nazi facility in Germany, and features teleportation and a Pack-A-Punch machine, which can upgrade your weapons. It was released in Map Pack 3, along with three multiplayer maps.

     

     

     

     

     

     

        

     

      

    {gallery}CoD/cod7/zombie{/gallery}

     

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